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in Math and Physics
Started by Setroid, 15 May 2013
slope, 3D, plane, normal vector and 4 more...
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in OpenGL
Started by newObjekt, 09 Apr 2013
glsl, specular, normal, filtering
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in Graphics Programming and Theory
Started by the dodger uk, 15 Mar 2013
normal, particle, gpu
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in Math and Physics
Started by stateOfDaniel, 10 Feb 2013
normal, rectangle, vectors
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in DirectX and XNA
Started by Nikko_Bertoa, 11 Feb 2013
D3D11, normal, mapping, directx
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in Game Programming
Started by JoryRFerrell, 10 Feb 2013
Newells Method and 3 more...
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in OpenGL
Started by mynameisnafe, 28 Nov 2012
GLSL, Normal, Terrain Mesh
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HLSL
in Graphics Programming and Theory
Started by Tunisia hawker, 05 Nov 2012
HLSL, UV mirror, normal map and 5 more...
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XNA
in DirectX and XNA
Started by Sasstraliss, 14 Oct 2012
XNA, normal, mapping, specular and 3 more...
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in Graphics Programming and Theory
Started by Lightness1024, 31 Aug 2012
shadow maps, RSM, daschbacher and 4 more...
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in Graphics Programming and Theory
Started by azer.darkblade, 23 Aug 2012
kinect, openni, normal, smoothing and 2 more...
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in Math and Physics
Started by alterecho, 01 Aug 2012
Physics, Impulse, Normal
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in OpenGL
Started by Manabreak, 18 Aug 2012
glsl, MRT, FBO, shader, output and 4 more...
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in Graphics Programming and Theory
Started by alkisbkn, 09 Aug 2012
normal vector sine wave ocean
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HLSL
in Graphics Programming and Theory
Started by Hyunkel, 16 Mar 2012
HLSL, normal mapping, triplanar and 1 more...
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in DirectX and XNA
Started by noatom, 02 Jul 2012
normal mapping, vertex, tangent
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in OpenGL
Started by tuccio`, 29 Jun 2012
normal lighting
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in Math and Physics
Started by rocklobster, 10 Jun 2012
matrix, normal
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in Math and Physics
Started by lastcodewarrior, 02 May 2012
collision detection, normal and 1 more...
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D3D10
in DirectX and XNA
Started by dxCUDA, 12 Feb 2012
D3D10, normal map, directx 10 and 2 more...
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in OpenGL
Started by frna, 21 Apr 2012
nvidia, bump mapping and 5 more...
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HLSL
in DirectX and XNA
Started by BMacZero, 17 Apr 2012
HLSL, shader, normal, specular
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in DirectX and XNA
Started by BuraCULa, 03 Apr 2012
normal packing sphermap
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in Game Programming
Started by Jeason, 05 Feb 2012
bump map, normal map
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in Graphics Programming and Theory
Started by Thomas WIlliams, 22 Feb 2012
normal, lighting, lambert and 2 more...
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