|
|
in Graphics Programming and Theory
Started by pondwater, 06 Apr 2013
opengl, deferred, forward and 4 more...
|
|
|
|
|
|
in DirectX and XNA
Started by vinnyhalts, 07 Mar 2013
xna, hlsl, rendertarget and 3 more...
|
|
|
|
|
|
in OpenGL
Started by AaronWizardstar, 30 Jan 2013
opengl, sprite, transparency
|
|
|
|
|
|
in DirectX and XNA
Started by Stuntdk, 05 Dec 2012
D3D11, DirectXTK, PNG and 2 more...
|
|
|
|
|
|
D3D11
in DirectX and XNA
Started by mrheisenberg, 17 Sep 2012
D3D11, deferred, rendering and 1 more...
|
|
|
|
|
|
D3D11
in DirectX and XNA
Started by Slippery Jim, 18 Jul 2012
D3D11, texture2d, d3d11, hlsl and 4 more...
|
|
|
|
|
|
D3D9
in For Beginners
Started by Fredericvo, 11 May 2012
D3D9, alpha, blending, materials and 3 more...
|
|
|
|
|
|
in OpenGL
Started by amtri, 25 Apr 2012
glVertexPointer, glColor4f and 2 more...
|
|
|
|
|
|
in APIs and Tools
Started by OmarShehata, 28 Feb 2012
SDL, openGL, PNG, transparency
|
|
|
|
|
|
in OpenGL
Started by nitro glycerine, 26 Mar 2012
opengl, sdl, transparency and 2 more...
|
|
|
|
|
|
XNA
in DirectX and XNA
Started by MasterEvilAce, 18 Feb 2012
XNA, overlap, sprite and 2 more...
|
|
|
|
|
|
in Graphics Programming and Theory
Started by alkisbkn, 23 Feb 2012
deferred, deferred render and 1 more...
|
|
|
|
|
|
SlimDX
in DirectX and XNA
Started by JohnyCage, 19 Jan 2012
SlimDX, opacity alpha and 1 more...
|
|
|
|