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XNA
in DirectX and XNA
Started by AmzBee, 16 May 2013
XNA, UV Mapping
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in DirectX and XNA
Started by thmfrnk, 17 Mar 2013
DX9, FullScreenQuad, UV Offset
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D3D11
in DirectX and XNA
Started by Jack Lumber, 06 Mar 2013
D3D11, texture coordinates and 4 more...
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in DirectX and XNA
Started by NightcrawlerEX, 25 Jan 2013
Direct3d, Blender, uv
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in Math and Physics
Started by wildboar, 03 Jan 2013
barycentric, uv
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HLSL
in Graphics Programming and Theory
Started by Tunisia hawker, 05 Nov 2012
HLSL, UV mirror, normal map and 5 more...
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Blender
in Visual Arts
Started by Drakken255, 18 Oct 2012
Blender, blender, xna, model and 6 more...
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DX9
in DirectX and XNA
Started by Desperate-, 15 Oct 2012
DX9, uv, map, .fx, max, 3DS Max and 2 more...
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in OpenGL
Started by Manabreak, 28 Aug 2012
vertex, index, texture and 9 more...
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D3D11
in Graphics Programming and Theory
Started by Ilheyus, 06 Aug 2012
D3D11, UV-Coord
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in Graphics Programming and Theory
Started by tom_mai78101, 22 Jun 2012
uv, mapping, coordinates, texture and 3 more...
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in DirectX and XNA
Started by kavaari, 07 Jun 2012
DirectX10, slimdx and 1 more...
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in Graphics Programming and Theory
Started by Gnarlyman, 10 May 2012
UV, UVW, algorithm
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in Graphics Programming and Theory
Started by MikeNatty, 20 Feb 2012
decal, UV, texture, 3d paint
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in Graphics Programming and Theory
Started by G-Man9566, 03 Feb 2012
UV Mapping Box Algorithm
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