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in Math and Physics
Started by rtclawson, 19 Apr 2013
Gradients, Blending Functions and 1 more...
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D3D11
in DirectX and XNA
Started by CasperW, 20 Feb 2013
D3D11, Windows Phone 8 and 2 more...
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in Graphics Programming and Theory
Started by LetsKillDave, 01 Feb 2013
blending alpha textures
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D3D11
in DirectX and XNA
Started by trevex, 12 Jan 2013
D3D11, deferred shading, light and 1 more...
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in OpenGL
Started by Marcel Stockli, 21 Oct 2012
blending, opengl, particle system
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in OpenGL
Started by pitxardo, 19 Oct 2012
tile, blending, opengl and 1 more...
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OpenGL
in Graphics Programming and Theory
Started by hentailoli, 29 Aug 2012
OpenGL, RTS, C++, Terrain Editor and 11 more...
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in OpenGL
Started by larspensjo, 26 Aug 2012
HDR, deferred shader, blending
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in OpenGL
Started by rocklobster, 23 May 2012
opengl, blending
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D3D9
in For Beginners
Started by Fredericvo, 11 May 2012
D3D9, alpha, blending, materials and 3 more...
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D3D9
in DirectX and XNA
Started by d k h, 05 May 2012
D3D9, blending, dxt1, dxt5, dxtn and 11 more...
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in DirectX and XNA
Started by andyS91, 04 May 2012
texture, blending, directX9 and 2 more...
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D3D10
in DirectX and XNA
Started by Nikko_Bertoa, 09 Apr 2012
D3D10, dx10, phong, light and 5 more...
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in Game Programming
Started by RobMaddison, 26 Mar 2012
animation, blending, layering
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in OpenGL
Started by zacharias, 20 Feb 2012
dual quaternion, skin, blending
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OpenGL
in Graphics Programming and Theory
Started by Josh Vega, 16 Feb 2012
OpenGL, iqm, interpolation and 2 more...
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