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HLSL
in DirectX and XNA
Started by zonozz, 08 Jun 2013
HLSL, Tangent, Binormal, Normal and 3 more...
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D3D10
in DirectX and XNA
Started by bearsomg, 29 May 2013
D3D10, ssao, direct3d10, uv and 3 more...
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in OpenGL
Started by newObjekt, 09 Apr 2013
glsl, specular, normal, filtering
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in Graphics Programming and Theory
Started by the dodger uk, 15 Mar 2013
normal, particle, gpu
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in Math and Physics
Started by stateOfDaniel, 10 Feb 2013
normal, rectangle, vectors
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in DirectX and XNA
Started by Nikko_Bertoa, 11 Feb 2013
D3D11, normal, mapping, directx
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in OpenGL
Started by mynameisnafe, 28 Nov 2012
GLSL, Normal, Terrain Mesh
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XNA
in DirectX and XNA
Started by Sasstraliss, 14 Oct 2012
XNA, normal, mapping, specular and 3 more...
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in Graphics Programming and Theory
Started by azer.darkblade, 23 Aug 2012
kinect, openni, normal, smoothing and 2 more...
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in Math and Physics
Started by alterecho, 01 Aug 2012
Physics, Impulse, Normal
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in OpenGL
Started by Manabreak, 18 Aug 2012
glsl, MRT, FBO, shader, output and 4 more...
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in Math and Physics
Started by rocklobster, 10 Jun 2012
matrix, normal
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in Math and Physics
Started by lastcodewarrior, 02 May 2012
collision detection, normal and 1 more...
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HLSL
in DirectX and XNA
Started by BMacZero, 17 Apr 2012
HLSL, shader, normal, specular
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in Graphics Programming and Theory
Started by Thomas WIlliams, 22 Feb 2012
normal, lighting, lambert and 2 more...
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