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D3D9
in DirectX and XNA
Started by machosalad, 10 May 2013
D3D9, billboard, tree, particle and 3 more...
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in Graphics Programming and Theory
Started by Sock5, 04 May 2013
Particle Turbulence, Texture3D and 4 more...
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in OpenGL
Started by I CAN DO, 26 Apr 2013
Particle System, GLSL, Shader
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in Graphics Programming and Theory
Started by the dodger uk, 15 Mar 2013
normal, particle, gpu
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in Graphics Programming and Theory
Started by Janissary, 12 Mar 2013
3d model, particle emitter and 1 more...
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DX11
in DirectX and XNA
Started by Rayphoenix, 18 Feb 2013
DX11, Particle directx compute
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HLSL
in Graphics Programming and Theory
Started by mrheisenberg, 16 Feb 2013
HLSL, gpu, particles and 2 more...
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in Graphics Programming and Theory
Started by Geometrian, 17 Jan 2013
opencl, particle
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in Graphics Programming and Theory
Started by BlinksTale, 09 Dec 2012
2d, procedural animation and 1 more...
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in OpenGL
Started by Marcel Stockli, 21 Oct 2012
blending, opengl, particle system
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SlimDX
in DirectX and XNA
Started by riuthamus, 17 Jul 2012
SlimDX, Particle
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D3D9
in DirectX and XNA
Started by Tunisia hawker, 05 Jul 2012
D3D9, premultiplied alpha and 4 more...
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in DirectX and XNA
Started by Tunisia hawker, 18 Jun 2012
remove BG, alpha and 2 more...
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