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SportsFiction Screenshot 20in Sports Fiction ® v0.36Future terrain system for the game world Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 38 TexturizerFXin Sports Fiction ® v0.36Texturizer.FX HLSL shader I created to be used on terrain and organic items. Uses a multi grid plane to layer deformed planes extruded from the polygons. Level of detail will need to decrease at distance. Gallery | Journal |... |
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SportsFiction Screenshot 64in Sports Fiction ® v0.36Herman Hills glass colour map test on skyscrapers Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 70in Sports Fiction ® v0.36Herman Hill night time shading with character controller Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 55in Sports Fiction ® v0.36Triani City night time test with unfinished vehicle created in Blender Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 18in Sports Fiction ® v0.36First effort with HLSL shader programming. Unfinished character created in Blender. Gallery | Journal | Website | Dev Blog |
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Sports Fiction Screenshot 27in Sports Fiction ® v0.36Lightmapping and HLSL character light test Gallery | Journal | Website | Dev Blog |
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SportsFiction Screenshot 43in Sports Fiction ® v0.36NVidia PhysX Driving test gone wrong. Car applied with reflective airbrush styled entity HLSL shader. Unfinished vehicle created in Blender. Gallery | Journal | Website | Dev Blog |
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Sports Fiction Screenshot 42in Sports Fiction ® v0.36Solid.fx HLSL shader test. Unfinished vehicle created in Blender. |
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