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Level Finished Screenin AeolusLevel Finished Screen for Aeolus on the iPhone. Both the paused and level finished screens use the same graphics, with just a few changes to the play/next/credits button and title to separate them. Again, completely different... |
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Level Select Screenin AeolusLevel Selection Screen for Aeolus on the iPhone. Fairly simple screen that turned out looking really smart. |
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Home Screenin AeolusThe Home Screen for Aeolus on the iPhone. This screen isn't just here for the sake of it. Apart from providing a handy place for the basic credits screen and sound control, the 'secret area' with a few additional controls is a... |
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Chapter Select Screenin AeolusChapter Selection Screen for Aeolus, on the iPhone. My original graphics looked nothing like this. The graphic designer I've been working with threw these graphics together in an evening or two. I was blown away when I saw the... |
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Chapter 4 Examplein AeolusGameplay screen from Chapter 4 of Aeolus on the iPhone. Chapter 4 adds the final balloon type (for the initial release, at least) and has some fun levels using short, medium and tall obstacles along with the plateau. |
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Chapter 3 Examplein AeolusGameplay screen from Chapter 3 of Aeolus on the iPhone. Chapter 3 adds another balloon type and introduces obstacles in the form of short, medium and tall trees. |
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Chapter 2 Examplein AeolusGameplay screen from Chapter 2 of Aeolus on the iPhone. Chapter 2 adds the first obstacle, the Plateau. It's a low obstacle so doesn't get in the way too much, but it's also large enough to stick a landing platform on top of,... |
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Chapter 1 Examplein AeolusGameplay screen from Chapter 1 of Aeolus on the iPhone. Chapter 1 is basically teaching you how to play the game, adding the 3 symbols and letting you get used to things. |
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