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Squirrel Character Walk Sequencein Game Art & Advertising Work
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Main Form - Frames Context Menuin Animation EditorThe context menu for the frames list on the left. It allows you to add frames, remove frames, and move frames. |
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Import Tilesin Animation EditorThe 'Import Tiles' dialog (forgot to change the title; this dialog and entire system was originally designed just for importing tiles from tile sheets.) There are two different selection modes: rectangle and grid.The... |
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Import Tiles - Grid Selectionin Animation EditorWith grid you are able to apply a grid to the image by setting the cell padding (for instance if there is a border around each frame), image padding (for instance if there is a border around the entire image), and cell size. Yo... |
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Import Tiles - Rectangle Selectionin Animation EditorWith rectangle you can just click and drag the rectangle you want (I'll probably add fine-tuning if I deem it necessary.) |
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Main Formin Animation EditorThis is the main form as the editor dialog is opened. This is actually a UserControl that I've just slapped into a dialog for testing purposes. The left side contains a list view that holds the frames. The right side conta... |
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Main Form - After Moving Framein Animation EditorThe editor allows you to click and drag the frame around, changing it's offset (the middle of the cross in the center would be 0,0.) |
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Main Form - Now With Frames!in Animation EditorThe main form now that I've imported some frames. |
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