Bind textures with quads
I am having a problem with binding a texture to a cylinder. I am using
gluQuadricNormals(m_pQuad, GLU_SMOOTH);
gluQuadricTexture(m_pQuad, GL_TRUE);
in the init function; I have looked at NeHe''s Tut and i cant see what he does that i doing different except that i am using diplay lists. does that matter? i have tried everything it seems. i tried putting glBindTex in the list, out of the list, before i create the cylinder, before i trans and rot the object. anyone got suggestions?
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