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#1   Members   -  Reputation: 122

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Posted 17 March 2000 - 05:58 PM

Which books would be the best for learning the multiplayer(online in particular) aspect of game programming?

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Posted 17 March 2000 - 06:33 PM

Well, for the Winsock API I highly recommend "WinSock 2.0" by Lewis Napper. For the Java network API, there''s "Java Network Programming" by Elliotte Rusty Harold. For Unix sockets "Unix Network Programming, Network APIs: Sockets and XTI" by W. Richards Stevens.

I haven''t found any good books on DirectPlay.

For the actual theory of multiplayer coding, latency, arbitration, etc. The best sources are articles on line and formal books on distributed systems (as in 300-level college texts).

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Posted 18 March 2000 - 04:52 PM

Thanx for you''re help. I''ll try to look into those books.

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Posted 21 March 2000 - 03:33 AM

Here is a newer book than "Winsock 2.0" that I found incredibly useful:

"Network Programming for Microsoft Windows"
Anthony Jones and Jim Ohlund
ISBN#: 0-7356-0560-2

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Posted 21 March 2000 - 09:11 AM

Thanx. I''ll probably get both of those books then.

"If at first you don't succeed... destroy all evidence of ever trying"

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Posted 21 March 2000 - 10:31 AM

Keep in mind both of these are simple how-to-connect-two-computers type books. They will offer 0 insights on how to actually make multiplayer games. There''s tons of issues with just designing the single-player code base properly as well as dealing with the classic networking problems (synchronization, bandwidth, latency, etc). I''d recommend hunting around the net for references on stuff like this.

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Posted 21 March 2000 - 03:55 PM

Okay. It''s a start though. I''ll take that advice into consideration. Thank you everyone for your pointers and suggestions: it''s greatly appreciated.




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