Liddle math prog I wrote.

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2 comments, last by Vlion 21 years, 9 months ago
Hey people. Seeing the post below asking about cross products, I decided to make a program to display them. I was bored, you see... http://thefivelions.tripod.com/bugle4d/src/cross.zip You will need GLUT/OpenGL Source is not posted because its a hack and too ugly for public view.:D Enjoy! ~V''lion Bugle4d
~V'lionBugle4d
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I''m not quite sure you wanted to post this :

quote:
//============================================================\\//		VTrap 1.0//	Implementation of the Trapezoidal Rule.//	Integrates f(x) from b to a, n iterations.//  n shoudl be within 1 to //	Written by V''lion 2002.//	Contect me at pdn@rmci.net//	Please visit my 4D engine site at http://thefivelions.tripod.com/bugle4d///============================================================//(snip) 

"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
OpenGL/GLUT, why is that needed? the only input output you use is iostream...

I think you zipped up alittle too fast

Obey the D
/G
---GUI Programming Division Manager at Wildfire Gamesworking on the 0 A.D. project
Er, well...Yes, you are correct.
While I don`t mind some of my code getting public distribution...I really intended for a cross.exe to be in there.

Check it out now- it should be all better.

And it displays a graphic representation of the cross between two user-specified 3-vectors. :-)
~V'lionBugle4d

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