Liddle math prog I wrote.
Hey people.
Seeing the post below asking about cross products, I decided to make a program to display them. I was bored, you see...
http://thefivelions.tripod.com/bugle4d/src/cross.zip
You will need GLUT/OpenGL
Source is not posted because its a hack and too ugly for public view.:D
Enjoy!
~V''lion
Bugle4d
I''m not quite sure you wanted to post this :
quote://============================================================\\// VTrap 1.0// Implementation of the Trapezoidal Rule.// Integrates f(x) from b to a, n iterations.// n shoudl be within 1 to // Written by V''lion 2002.// Contect me at pdn@rmci.net// Please visit my 4D engine site at http://thefivelions.tripod.com/bugle4d///============================================================//(snip)
OpenGL/GLUT, why is that needed? the only input output you use is iostream...
I think you zipped up alittle too fast
Obey the D
/G
I think you zipped up alittle too fast
Obey the D
/G
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