Why are most American game companies horrible at character design,
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Posted 24 March 2000 - 05:55 AM
How come we don''t play games and sit back and wonder why we were touched by the emotional experience of the game. Movie producers can do this. I know, I know... movies are passive and linear. But I still beleive we can touch the player in many ways including music, sound, character movement and facial expressions, etc. etc. ...
You have to make all these things work together so that the player can identify with the charcter of the game. I want my (hopefully future) players to feel a sense of loss if their character dies or encounters pain in any way (not necissarily physical pain) rather than saying "Oh well, killed again, glad I saved the game"
Just my thoughts.