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what do you think this would be like


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#1 dc kipper the hut   Members   -  Reputation: 122

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Posted 22 March 2000 - 10:37 PM

it is like a movie in a game. you just kind of carry the story when a cut-sean is not on. ok this is a very basic story time: medievil place: somewhere a prince is in command of a army and he falls in love with a woman from the enemy(i know, i know. romeo & juliet) during one time he is with the woman during battel amd they lose 200 solduers. the king finds them together during the battel and has the prince banished to jump of the side of the earth(yes the think the earth is square) on there walk he kills both guards and escapes into the woods. after that i cant think of what else to say. failuer to plan is like planning to fail

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#2 MikeD   Members   -  Reputation: 158

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Posted 22 March 2000 - 10:39 PM

"it is like a movie in a game. you just kind of carry the story when a cut-sean is not on.
ok this is a very basic story"

Lots of FMV, very little gameplay.

Very, very bad idea.

Mike

#3 dc kipper the hut   Members   -  Reputation: 122

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Posted 22 March 2000 - 10:44 PM

lot of gameplay. you comannd 4 missions before you lose the one great batter, you kill the guards, and then i have no ider on the story that follow''s

failuer to plan is like planning to fail

#4 Peddler   Members   -  Reputation: 122

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Posted 23 March 2000 - 03:34 AM

Just from a story standpoint, I think the loss of 200 soldiers is a bit extreme, if the player is supposed to take the side of the prince..., I think the death of 200 soldiers outweighs the love between the prince.

Heres what I would do.

Make the woman a "someone" on the enemies side, a princess, etc..

Then make something more direct happen when the prince is away, something that will still keep the princes honor intact if thats what you are trying to do.

*This is just thinking from the top of my head*
But maybe the king ordered two high ranking knights to kill or kidnapp the enemies daughter(will have to justify that one somehow) and anyway when they make their attack on the daughter, the prince is with her and defends her..he kills one of the knights, but is wounded by the other..who recognizes him and takes him and the princess back to face the king. Anyway, he ends up getting banished.just like your story, but this way he was fighting for the life of his lover and that is what caused him to be banished. That makes me feel a little better, rather then having the prince get banished because he selfiously was away on a date and 200 people get killed because of it.

Just an idea.



#5 dog135   Members   -  Reputation: 122

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Posted 23 March 2000 - 05:27 AM

I wouldn''t play it. I like as much control over my character''s future as possible.

E:cb woof!

#6 Captain Goatse   Banned   -  Reputation: 100

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Posted 23 March 2000 - 06:35 AM

Boring, lame, add more complications to the plot like prince is found having sex with the king and that is why the woman from the enemy side decides to revenge it to the king and you must defend king. Finally you will realize that the woman from enemy is your mother, but the worst thing is that you have had sex with her/him and also he seems to be man? How about this?

Time comes, time goes and I only am.

#7 chippydip   Members   -  Reputation: 122

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Posted 23 March 2000 - 07:52 AM

That''s rediculous! I *definitley* would not play that game... too kinky for my tastes

#8 dc kipper the hut   Members   -  Reputation: 122

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Posted 23 March 2000 - 05:09 PM

the solduers don''t get killed when he is away. he is with the princes in the battel.

failuer to plan is like planning to fail

#9 Peddler   Members   -  Reputation: 122

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Posted 23 March 2000 - 05:42 PM

Eitherway, I think the story needs a reworking and as for a game idea of having it be a movie with interactive scenes sandwhiched in between...I think this would be a massive project that would need realy engaging movie sequences and equally engaging interactive parts and although the majority (well, basically all ) of the previous fmv interactive movies have failed in the past, that doesn''t mean that it couldn''t succeed if done right....but one would need tremendous skill in both cinema and game design to find a good balance for it to work.






#10 dc kipper the hut   Members   -  Reputation: 122

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Posted 23 March 2000 - 05:46 PM

it would take a big buget. you have to live near a studio and i am hell bad at programing.

failuer to plan is like planning to fail

#11 ghowland   Members   -  Reputation: 134

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Posted 26 March 2000 - 11:06 AM

Sounds like you need to do some research into game history. There was a big movement where Hollywood tried to move into video games using FMV and actors and their talent to write stories, thinking they understood the medium.

What they didnt get is that people dont play games to sit and watch, or even to just look forward to the next cut scene and story plot. The most successful game thats attempted this has been the Final Fantasy series, but that is based on a fairly decent gameplay model (which is most of what youre doing), and has a long history (ie. they are on FF 8) so they have a lot of word of mouth and previous players backing up sales and to stir things up.

Id suggest you look into a lot of the failed FMV games in the past before trying to follow up on an idea like this (even though no one would budget it as well...)

-Geoff


#12 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 27 March 2000 - 08:23 AM

This sort of thing is rather popular in Japan. Or rather, has been rather popular ever since the cd became the standard media for content delivery.

Prior to that, of course, the memory necessary for high end content would have required dozens and dozens of floppys.

That having been said, everyone will say that such a game cannot possibly succeed in America, Europe or pretty much anywhere else.

But then again, I remember people in the game industry saying the same things about Myst....

$0.02

#13 ghowland   Members   -  Reputation: 134

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Posted 27 March 2000 - 10:23 AM

Yup, and for proof that Myst can be duplicated by just following the same formulas, you can look at all the other successful Myst like clones, because a lot of them were made.

Oh wait, but they flopped miserably...

Often the lessons you learn from big hits like that arent just "this genre works, make things like it", but come in the form of things like "this concept was accessable to many people and came at the right time". Seeing as how Myst came at the exact time as the CDROM was becoming standard and it was bundled with tons of CDROM packages, and used to show off multimedia computers on show rooms, you cant claim that its success is TOTALLY to its "movie media" type nature.

-Geoff


#14 Jim_Ross   Members   -  Reputation: 122

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Posted 27 March 2000 - 10:35 AM

Anyone remember that whole congressional hearing about the violence in that one movie/game where you were an alien (or something) killing girls at a slumber party? What was that game called? They had it for Sega CD then for PC. Opposition for Mortal Kombat had peaked around the same time.

#15 Blah!   Members   -  Reputation: 122

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Posted 27 March 2000 - 10:58 AM

I think the game Jim is talking about is Nite Trap, it was for the short-lived Sega CD

#16 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 27 March 2000 - 10:59 AM

I believe it was Nightcrawler or something along those lines.

#17 Peddler   Members   -  Reputation: 122

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Posted 27 March 2000 - 11:07 AM

Yep, it was called Night Trap or Nite Trap...I think I still have the cd hanging around somewhere. There is always an exception to the rule and if there has to be an exception for fmv games being bad...I guess, it would be Night Trap....though, I can''t remember if it was a good game or if I just wanted to get to the part I heard about where the monsters attack the girl in the bathroom .

#18 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 27 March 2000 - 01:26 PM

>you cant claim that its success is TOTALLY to its "movie media" type nature.

I never claimed any such thing. Merely pointed out that such a heavy emphasis on non-interactive content does not preclude success.

Quick question - how much meaningful interaction is there in Shenmue? (e.g. actions with game-world consequences)

$0.02

#19 dc kipper the hut   Members   -  Reputation: 122

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Posted 27 March 2000 - 06:07 PM

well just thought about this. if i made it in dvd where you could choose whether you play interactive. or you just watch the movie. think that would get people to buy it.

failuer to plan is like planning to fail

#20 Facehat   Members   -  Reputation: 696

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Posted 28 March 2000 - 03:31 AM

Bad idea IMHO. A few reasons:

a) A normal movie takes long enough to create. An interactive one would take even longer.
b) prohibitivly expensive.
c) FMV games are generally scorned by the public and press.
d) I always thought it was a bad idea to take a story and try to make a game out of it. Generally you end up with half baked ideas and a boring game.
e) I could keep going on and on

The point I'm trying to make is that this has been tried over and over and over and over and it has rarely ever succeded. IMHO, it's simply a Bad Idea.

--TheGoop
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If cities were built like software is built, the first woodpecker to come along would level civilization

Edited by - TheGoop on 3/28/00 9:33:08 AM




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