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Posted 25 March 2000 - 11:12 AM
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Original post by ghowland
Just like to state that I disagree with Archon on both the suggestions that GUIs are easy to make (unless you are just straight copying windows) or that interfaces in general are easy to make.
Interfacing with the user is one of the most diffifcult parts of any application, indeed its what makes interactive software so much harder to write than demos or server software. You have to deal with user unpredictability, user learning curves, user assumptions, user abuse, etc, etc.
As for the "gameplay interface" such as movement in a top-down, or iso-down, or first person interfaces, how many ways exactly CAN you be creative with these? There are a limited number of possibilities, and even less that are easy to use, and even less that people already know well enough that theyd be interested in playing your game.
People generally DONT LIKE to have to learn everything from scratch when trying to play something fun. They want something that either gives them a new experience with the same interfaces they know how to use, or else only slightly changes the interface so that they dont have to learn everything over.
I know I have walked away from games because they interface was too complex or would take too long for me to invest in learning before I could know if I even liked the game (Battlezone (the newer remake) comes to mind). This is how most people are, and its not a flaw in the user, its a flaw in the designer if he expects people to bow down to HIS creation. Thats a whole nother rant though on ego-driven design