Textures...
I don´t know why it looks like this... can you see the gray line? it isn´t on the texture...
look at: http://tux.park.se/~te04-66/texture_fucked.jpg
well im not totally sure but here is a list of things that might do it.
1. Your driver has FSAA on or you use the multisample buffer -It can somtimes do stuff like that. It did on one of my programes.
2. the Points don''t match up perfectly
3. you used opengl AA?
All of these MAY cause a simalar or identical artifact.. from the way it looks tho it looks like #1 would fit the image better.
Good lock fixing it.
1. Your driver has FSAA on or you use the multisample buffer -It can somtimes do stuff like that. It did on one of my programes.
2. the Points don''t match up perfectly
3. you used opengl AA?
All of these MAY cause a simalar or identical artifact.. from the way it looks tho it looks like #1 would fit the image better.
Good lock fixing it.
Set the texture repeat mode to GL_CLAMP. That''ll solve your problem.
Death of one is a tragedy, death of a million is just a statistic.
Death of one is a tragedy, death of a million is just a statistic.
quote:Original post by python_regious
Set the texture repeat mode to GL_CLAMP. That''ll solve your problem.
Or GL_CLAMP_TO_EDGE if the edge is still visible. GL_CLAMP goes all the way to the edge, while GL_CLAMP_TO_EDGE is 0.5 texels from the edge. GL_CLAMP on an NVidia card does what GL_CLAMP_TO_EDGE is meant to do, so it''ll look the same either way for NVidia card users.
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