Help with 3D file formats...
Alright, I''ve got an OpenGL 3D engine up and working great, the only thing is I don''t know what I am going to do about 3D file formats...What is a good file format to go with? And where would I be able to find the info to be able to load from such files? The absolute best would be to find source code that loads such files, and then learn from that...Thank you for your time.
- Hai, watashi no chichi no kuruma ga oishii deshita!
...or, in other words, "Yes, my dad's car was deliscious!"
Use 3D Studio MAX for 3d objects, ''cause it''s the best program for such things.
If you want to know more about file formats, go to:
www.wotsit.org
Charlie McSow /Paradigm Game Design
www.rarebyte.de.st
If you want to know more about file formats, go to:
www.wotsit.org
Charlie McSow /Paradigm Game Design
www.rarebyte.de.st
Hi,
the best thing would be to write your own file-format I guess. ASE is easy to load and can easily be converted to your files or get one of the .3ds loaders and store the data the way you want. In most standard 3d-formats there''s much overhead stored you won''t need for a game, so you could decrease the file size and make it impossible for others to use your hard work.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
the best thing would be to write your own file-format I guess. ASE is easy to load and can easily be converted to your files or get one of the .3ds loaders and store the data the way you want. In most standard 3d-formats there''s much overhead stored you won''t need for a game, so you could decrease the file size and make it impossible for others to use your hard work.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement