Help with 3D file formats...

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1 comment, last by Bucket_Head 23 years, 12 months ago
Alright, I''ve got an OpenGL 3D engine up and working great, the only thing is I don''t know what I am going to do about 3D file formats...What is a good file format to go with? And where would I be able to find the info to be able to load from such files? The absolute best would be to find source code that loads such files, and then learn from that...Thank you for your time. - Hai, watashi no chichi no kuruma ga oishii deshita! ...or, in other words, "Yes, my dad's car was deliscious!"
- Hai, watashi no chichi no kuruma ga oishikatta desu!...or, in other words, "Yes, my dad's car was delicious!"
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Use 3D Studio MAX for 3d objects, ''cause it''s the best program for such things.

If you want to know more about file formats, go to:
www.wotsit.org



Charlie McSow /Paradigm Game Design
www.rarebyte.de.st
CharlieGame DesignerRarebytehttp://www.rarebyte.com
Hi,
the best thing would be to write your own file-format I guess. ASE is easy to load and can easily be converted to your files or get one of the .3ds loaders and store the data the way you want. In most standard 3d-formats there''s much overhead stored you won''t need for a game, so you could decrease the file size and make it impossible for others to use your hard work.

CU

Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de

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