rotations for my ship

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0 comments, last by Dean Johnson 21 years, 8 months ago
Can someone PLEASE help me with this it has put major headache after headache in my head. My problem is that I am working on making my rotations for my ship. I have learned the type of rotation I am using is called Euler rotations. I found the major problem with them not having an effect on the axis. With my ship I need the roll and pitch to effect the other axis. Does anyone have any code or link to code or tutorial that shows a proper way to do rotations for ships? I am using DirectX and an article using DirectX is preferred. Thanks for ANY help
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I''m not sure but there may be an item on one of the gamedev sites (I think it''s called 3D programming) which covers DX. If not then I don''t know but you could try messing around with sin() cos() and tan(). Try to familiarize yourself with what these trig functions can do.



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