Jump to content

  • Log In with Google      Sign In   
  • Create Account


3D MAX MODELS IN OPENGL?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
8 replies to this topic

#1 Raze21   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 April 2000 - 01:29 AM

Hi there. I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max. Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max. Thnx, Rj0r

Sponsor:

#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 05 April 2000 - 03:45 AM

You can write your own export plugin for 3DS Max using MaxSDK and VC. As Valve for Half-Life and Quake:-).

#3 Demon Lord   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 April 2000 - 06:48 AM

(This is of general advice)

If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...

Eric Laberge

#4 Jallen   Members   -  Reputation: 122

Like
Likes
Like

Posted 06 April 2000 - 01:08 AM

Nehe posted something about this guy at glVelocity a while back, he created a 3d model loader and it comes with the source code. The link to glVelocity is on NeHe''s main page on the left, down a bit.

Jason A.

---
I write code.

#5 Charlie McSow   Members   -  Reputation: 122

Like
Likes
Like

Posted 06 April 2000 - 04:46 AM

well, there is a way to import *.3ds files

goto http://www.stmuc.com/thbaier and download the 3dto3d converter. It's a program which is able to convert 3ds files into opengl .c files!



Charlie McSow /Paradigm Game Design
www.rarebyte.de.st

Edited by - Charlie McSow on 4/6/00 10:47:24 AM

#6 a2k   Members   -  Reputation: 122

Like
Likes
Like

Posted 06 April 2000 - 04:53 AM

actually, yeah, loaders are actually available, but my question would be, are there any that also import TEXTURE MAPPING data into opengl? (direct 3d can do this, and i''d hate to texture map in opengl.

a2k

#7 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 06 April 2000 - 05:51 AM

3D exploration is a really good program that can export 3ds (and many other 3d models) to usable opengl code, it''s very easy to use too.
Try it out:
http://www.xdsoft.com/explorer/

Quo

#8 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 07 April 2000 - 08:37 AM

hey thanks for the tip on the explorer program. so easy to export mdl format, exactly what i was looking for when i came here yesterday.

#9 a2k   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 April 2000 - 10:09 AM

yeah, thanks for the tip for xdsoft.com EXACTLY what i was looking for. i''d pay the 40 bucks for it, too. it''s worth it.

a2k




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS