Hi there.
I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max.
Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max.
Thnx, Rj0r
3D MAX MODELS IN OPENGL?
Started by Raze21, Apr 05 2000 01:29 AM
8 replies to this topic
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#2 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 05 April 2000 - 03:45 AM
You can write your own export plugin for 3DS Max using MaxSDK and VC. As Valve for Half-Life and Quake:-).
#3 Members - Reputation: 122
Posted 05 April 2000 - 06:48 AM
(This is of general advice)
If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...
Eric Laberge
If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...
Eric Laberge
#5 Members - Reputation: 122
Posted 06 April 2000 - 04:46 AM
well, there is a way to import *.3ds files
goto http://www.stmuc.com/thbaier and download the 3dto3d converter. It's a program which is able to convert 3ds files into opengl .c files!
Charlie McSow /Paradigm Game Design
www.rarebyte.de.st
Edited by - Charlie McSow on 4/6/00 10:47:24 AM
goto http://www.stmuc.com/thbaier and download the 3dto3d converter. It's a program which is able to convert 3ds files into opengl .c files!
Charlie McSow /Paradigm Game Design
www.rarebyte.de.st
Edited by - Charlie McSow on 4/6/00 10:47:24 AM
#7 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 06 April 2000 - 05:51 AM
3D exploration is a really good program that can export 3ds (and many other 3d models) to usable opengl code, it''s very easy to use too.
Try it out:
http://www.xdsoft.com/explorer/
Quo
Try it out:
http://www.xdsoft.com/explorer/
Quo
#8 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 07 April 2000 - 08:37 AM
hey thanks for the tip on the explorer program. so easy to export mdl format, exactly what i was looking for when i came here yesterday.






