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Posted 28 August 2002 - 10:09 AM
Posted 28 August 2002 - 10:24 AM
Posted 28 August 2002 - 10:32 AM
Posted 28 August 2002 - 10:38 AM
Original post by Oluseyi
This would allow a player to continue in the game world with a new avatar that possessed the majority of the experiences of the previous avatar, renewed strength and vigor (though not yet at peak) and so forth. Is this a reasonable model? Would it be interesting and fascinating or frustrating to you?
Posted 28 August 2002 - 11:01 AM
Original post by Diodor
It doesn''t sound all too different from the non-perma death schemes. For the player, death is nothing more than a penalty to his stats (one penalty among others). Of course, the implementation details can yet make all the difference.
I''d like some system where the dying avatar must create some quests that the new avatar can benefit from (quests other players can try too). Burrying the treasures he has gathered, then placing some monsters to guard them, but not too many lest they kill the new avatar...
Posted 28 August 2002 - 05:29 PM
Posted 29 August 2002 - 11:02 PM
Posted 30 August 2002 - 01:36 AM
Posted 30 August 2002 - 05:00 AM
Posted 30 August 2002 - 07:32 AM
Posted 30 August 2002 - 10:14 AM
Posted 30 August 2002 - 02:48 PM
Posted 30 August 2002 - 03:43 PM
do they lay eggs?
That could be great! so when two powerful characters mate you get multiple offspring to choose from.
Posted 31 August 2002 - 09:01 PM
Posted 01 September 2002 - 01:36 AM
Posted 01 September 2002 - 06:29 AM
Posted 01 September 2002 - 10:55 AM
Let’s say I get a guy up to level 5 and then die without having an egg.
As far as MMO games go you can not really screw players over when they die because of the external factors involved.
The fact of the matter is that in a MMO game you need to minimize the effect of dying on the player or you need to make it very difficult for the player to get killed.
PKing will be severely restricted in an MMORPG
Posted 01 September 2002 - 11:21 AM
Furthermore, what benefit does this really add to game play? If a snake dies and then has to play a lower lever snake hatched from an egg then essentially all you have done is strip the player of the experience difference between the your snake and the old snake.
If its to add an element to the story where the player will want to take vengeance on another player it would work perhaps in a single player game but not a MMO game.
The last time I got PKed I never saw the guy again.
It would have to be one heck of an incentive for a player to scour the game world looking for a character which was powerful enough to kill his main guy and then attempt to fight him with his new guy.
Posted 01 September 2002 - 01:40 PM