Based off of Nehe''s 10th tutorial (the one creating a small Wolfenstein-ish level you could walk it), I have made a little engine that can do basic things. However, typing the coordinates for the level into a text file is tedious.
I have toyed with the Quake level editor Worldcraft, and its pretty easy to convert the .map file into a .txt file. But, I was wondering if there is a software out there that can generate X,Y,Z coordinates for everything that has been drawn to a simple text file.
You have a lots of ways to do it: create your own data file; make a load function to load 3ds,obj...(there''s somes out there; or you can convert files 3ds... in cpp opengl and then create a dll with that data and then your app should load any object.
I think you should write your own. We are also writing a level editor for the Paradigm-Engine. It''s better ''cause you can implement the functions you need, but on the other side you''ll need much more time.