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Flying Camera


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#1 Blue*Omega   Members   -  Reputation: 150

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Posted 10 April 2000 - 02:42 PM

Hi! I have another question! (Don''t we all?) I''m Trying to set up a "Flight Sim" camera in my little project. I now hav it moving fine along the XZ plane thanks to NeHe''s Great tutorials (I used Tutorial 10 to get the Formula I have now.) My current code looks something like this: TranslateX += (float)sin(RotationY*0.0174532925f); TranslateZ += (float)cos(RotationY*0.0174532925f); yes, I know it''s almost exactly like Nehe''s stuff but... that''s not the point. What I whant to know is can you do the same thing with X and Z rotation at the same time? If I didn''t word that too clearly please say so. Any help will be appreciated!!! Blue*Omega

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