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Posted 12 April 2000 - 09:35 PM
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Posted 12 April 2000 - 11:10 PM
Original post by Anonymous Poster
It''s everyone''s responsibility to be able to differentiate between fantasy/fiction and the real world. If you can''t handle that, get institutionalized.
Posted 12 April 2000 - 11:19 PM
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Posted 16 April 2000 - 03:12 AM
Posted 16 April 2000 - 03:30 PM
Original post by Kylotan
I don't think computer games are any -more- responsibile for violence than any number of other activities or situations. I think growing up in a violent household or neighbourhood is far more likely to do it, for instance. But what I don't accept is the attitude of "well, someone else rated my game, so it's not my problem any more". The more people sit back and expect others to take care of the world for them, the more problems you're gonna get.
Aside: there was a recent case where some kid who'd never used a gun before went on a shooting spree and fired 8 shots, hitting 8 people. At the hearing some military expert pointed out that this was an incredible achievement for someone with no combat training experience. In fact, the kid's only 'combat training' was extensive play on first-person shooters... so although the games didn't necessarily make him more violent, they perhaps made him a more efficient killing machine... something to think about. (If anyone can find a link to the article I'm talking about, please post it.)
Posted 17 April 2000 - 01:20 AM
Original post by ghowland
What exactly can you do? Not make games that arent for children anymore?
Should the entire world operate on the lowest common denominator philosophy?
Some people have naturally good hand-eye coordination and are just natural shooters. I know plenty of people who played tons of video games and couldnt shoot to save their lives (figuratively )when they got into boot camp. I never played much with the arcade games that have guns, but I was a natural at it real life.
Video games dont train for real gun firing though, in a number of ways they are significantly different (enough to make people who can shoot in the arcades miss with a real gun, not even including adrenaline rushes of a real dangerous situation changing respiration, control, reflexes and vision).
I heard those same statistics in the report on that kid, and they just sounded like BS to me.
They didnt take into account if he hit who he was AIMING for, or if there were just so many people around it would be hard to miss. Or the fact that he could have gotten lucky, or they werent zig zagging, or a number of things that would affect that situation. (3 kinds of lies. Lies, damn lies and statistics.)