Jump to content

  • Log In with Google      Sign In   
  • Create Account


conv3ds utility


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Floru   Members   -  Reputation: 124

Like
Likes
Like

Posted 14 April 2000 - 04:03 AM

Hi! Has anyone used conv3ds.exe for creating .x files? If I create files using the -m option is there any possibility to get texture coordinates with? By default if you use the -m option texture coordinates will be set to 0,0. Right? So how can I preserve the texture coordinates? I have to use the -m option or otherwise .x files don''t work. Thanks Floru

Sponsor:

#2 nes8bit   Members   -  Reputation: 275

Like
Likes
Like

Posted 17 April 2000 - 07:19 PM

There is no way currently for conv3ds.exe to export texture coordinates. It must be some programming error. Your solution is to write a program that makes texture coordinates or you can go download the 3d studio max x-file exporter plug-in. It was on flipcode.com recently and I did not bookmark it.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS