Source Code for Network SpeedCard
For those interested, I have just posted
the source code for a modest little
multiplayer card game - my first effort at
network programming. It uses TCP/IP
WinSock 1.1 and is written in C. The VC++
project files are also included in the download.
The URL is http://www.ozemail.com/~eungyung/nsc
The source code is still a bit messy and
I haven''t gotten around to adding comments yet.
Nevertheless it may be of interest to some
of you.....
Harry
Why did you code in 1.1 and not 2?
Im just learning to, I dont even know the difference....just wondering
Im just learning to, I dont even know the difference....just wondering
Please someone correct me if I'm wrong but I think that 2.0 is backwards compatible in the sense that it covers all (?) of the functionality of 1.1 but includes extra features like broadcasting etc.
I only used the basic winsock functions availiable in 1.1 including the WSA asynchronous functions. Didn't need any of the fancy stuff in 2.0...
Edited by - harry on 4/15/00 7:05:30 PM
I only used the basic winsock functions availiable in 1.1 including the WSA asynchronous functions. Didn't need any of the fancy stuff in 2.0...
Edited by - harry on 4/15/00 7:05:30 PM
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