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Source Code for Network SpeedCard


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#1 harry   Members   -  Reputation: 122

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Posted 15 April 2000 - 12:26 AM

For those interested, I have just posted the source code for a modest little multiplayer card game - my first effort at network programming. It uses TCP/IP WinSock 1.1 and is written in C. The VC++ project files are also included in the download. The URL is http://www.ozemail.com/~eungyung/nsc The source code is still a bit messy and I haven''t gotten around to adding comments yet. Nevertheless it may be of interest to some of you..... Harry

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#2 Ratman   Members   -  Reputation: 181

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Posted 15 April 2000 - 02:15 AM

Why did you code in 1.1 and not 2?

Im just learning to, I dont even know the difference....just wondering

#3 harry   Members   -  Reputation: 122

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Posted 15 April 2000 - 01:00 PM

Please someone correct me if I'm wrong but I think that 2.0 is backwards compatible in the sense that it covers all (?) of the functionality of 1.1 but includes extra features like broadcasting etc.

I only used the basic winsock functions availiable in 1.1 including the WSA asynchronous functions. Didn't need any of the fancy stuff in 2.0...

Edited by - harry on 4/15/00 7:05:30 PM




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