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Posted 15 April 2000 - 02:08 AM
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Posted 19 April 2000 - 06:01 AM
Posted 19 April 2000 - 08:13 AM
Original post by *Angelfish*
Yeah, but then again: Your morals are not my morals!
Think of it, I am very con-the NATO Bombings on Yugoslavia. Should I make a game where you shoot down NATO''s F16''s and assasinate NATO leaders, many people find it morally wrong. That is their good right, but also a lot of people would agree with it!
If I were to make a game which handles issues such as death penalty or gun ownership, and if I could change some peoples minds on it, and then even if the game doesn''t sell well, I would be much happier than if the game would top the selling charts and I didn''t pass on the ideals I put in the game.
I am an Idealist, and one way of changing peoples minds is media, whether it be games, music, TV-programmes or books.
Remember that the common thought "Good Fights Evil" is not always applicable! For example in a civilian war such as in africa between the Hutu''s and the Tutsi''s or the civil war in Northern Ireland. Both sides will say that they are the Good ones, and despise the others for being Evil. We can conclude that Good or Evil is just a matter of the point of view you''re at. That makes it all the harder to judge whether or not the game is morally wrong or not.
Posted 19 April 2000 - 08:56 AM
Posted 19 April 2000 - 09:48 AM
Posted 19 April 2000 - 10:04 AM
Posted 19 April 2000 - 03:47 PM
Original post by Osmo Suvisaari
... and about this "responsibility":
I think that the wide-spread idea of resposibility because of the causality is stupid.
It is sensible in extreme cases, but it is just not correct to blame raped girl for attracting rapists being pretty or to blame McDonalds if someone is stupid enough to burn himself with their coffee with no warning printed on the surface of the liquid. Same applies to games - it does not matter if the games causes violence, because they are not _responsible_ but the violent inviduals themselves are.
Even if the effect of a game would be terrifically violence causing - the game would not be responsible. Maybe it would be correct to control it, but there is no guilt.
Posted 19 April 2000 - 10:19 PM
Posted 20 April 2000 - 12:05 AM
Posted 20 April 2000 - 12:55 AM
Posted 20 April 2000 - 04:21 AM
Original post by MadKeithV
Do you understand what I''m trying to say? If you inform the users of your product about its possible consequences, then you have done your work right.
Posted 20 April 2000 - 05:00 AM
Posted 20 April 2000 - 11:23 AM