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Posted 20 April 2000 - 11:41 AM
Posted 20 April 2000 - 11:53 AM
Posted 20 April 2000 - 02:18 PM
Posted 20 April 2000 - 11:57 PM
Posted 22 April 2000 - 03:31 AM
Original post by stimarco
Yes, parents can make mistakes. So what? The fault still lies with the parents. You''re supposed to *learn* from your mistakes, not cop out and blame them on someone else. It''s not our fault if a father leaves a large, loaded rifle on their bed and their bedroom door unlocked so their toddler can walk in and play. All it takes is common sense; something that appears to be in increasingly short supply.
Should countries like the UK be deprived of first-person shooters just because the citizens of the USA can''t be bothered to keep their artillery under lock and key?
Every time a censor removes a choice from you, it means a wall is replacing a door. That door gives freedom of choice: you can open it if you want to see what''s on the other side, or leave it closed if you don''t like the sound of all that screaming.
Art is about creating new doors. Nobody is forcing you to open them.
Posted 22 April 2000 - 03:41 AM
Original post by Anonymous Poster
Any child that goes off and kills people BECAUSE OF a violent game they played is so maladjusted that they should have been institutionalized a long time prior.
I put it to you that eliminating all violence in computer games will not stop school or any other form of actual violence.
If people can''t take responsibility for their actions (and note that this includes the act of having a child), then we''re collectively screwed. Every time an institution is charged with exercising responsibility on behalf of the people, the people suffer.
Posted 23 April 2000 - 05:57 PM
Posted 23 April 2000 - 06:10 PM
Posted 23 April 2000 - 11:59 PM
Posted 25 April 2000 - 10:15 AM
Original post by MikeD
The one problem in your game design is due to capitalism and the demographic of game players. Game players, or at least a large proportion of them, are under 18 and a rape centralized plotline would not be allowed to sell to that group. I would imagine that would put a lot of people off to start with before you even got to the fact that it''s a new, unproven, game concept which puts most publishers off straight away.
I''m not writing this to put you off though and you have my best wishes in trying to get this design through.
Posted 26 April 2000 - 12:41 AM
Posted 26 April 2000 - 02:11 AM
Posted 26 April 2000 - 02:50 AM
Posted 28 April 2000 - 06:16 PM
Posted 30 April 2000 - 02:39 AM
Posted 01 May 2000 - 05:46 PM
Posted 03 May 2000 - 04:29 AM
Posted 03 May 2000 - 08:29 AM
Original post by Landfish
When the ESRB was first created, it was stated that the labels were warnings intended for THE PARENTS to watch for. They are the ones upon whom the responsibility falls, according to the very people who made the warnings labels.
Posted 03 May 2000 - 08:55 AM
Posted 03 May 2000 - 10:06 AM