Graphics Used by Firefly Studios

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3 comments, last by psYcoSix 21 years, 6 months ago
Theres a game called stronghold crusader, and I cannot open the graphics files, I have tried every program I know. The file format they are in is .tgx I seriously doubt thats what file they are. The graphics appear to only use 256 colors. What I am trying to do is open them so they can be edited, any ideas on what these files may be?
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Have you tried using ACDSee? Download the trial, and see if it can read the file. Otherwise it may be some custom format (based off tga/targa?)
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
yeah, based on the extension it sounds like a modified TGA..
try opening one of the files in a byte editor and comparing it
to a normal TGA (12 byte header).
i''m using a customized TGA format in my game, since i know im gonna
only be using compressed 32bit TGAs, i trimmed the fat off of my
TGAs (and discouraged ''hacking'' in the process).

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

''In C we had to code our own bugs. In C++ we can inherit them.''

-eldee;another space monkey;[ Forced Evolution Studios ]
Under unix, there is a charming little utility called "file" which examines a file''s contents and ventures an educated guess as to its type. Not sure if there''s a version for windows, but it''s something to look into.

Don''t listen to me. I''ve had too much coffee.


Hi,

started browsing this topic and thought I would ask my question. I am looking to take my *.bmp files for my 2D scroller and converting them to my own file format to discourage people from hacking/modifying them. My question is this: Ive looked into the bitmap file format and have successfully read in a bitmap, but how do I re-write that file out to a bitmap that uses my own proprietary header, so as not to be a real "bitmap"? and how do you use the bitmap data you''ve read in to create a DirectDraw7 surface? Is there any tutorials on this or example code for someone to create thier own file format and how to covert the bit data into a DirectDraw surface?

I hope this question makes sense. If you couldn''t tell Im still a bit new to the whole thing. Thanks for your replies!


roger_hq

_____________________________http://www.deepbluefuture.com"Set Phasers to neuter...""2+2=5 for sufficiently large values of 2."

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