texture mapping really dark
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Posted 17 April 2000 - 01:44 PM
i was using the code from tutorial 6 to load a 128x128 bmp file onto 1 quad and when i call the function to LoadGLTextures it makes my OpenGL window really really dark almost to the point where i cannot see what else i have drawn there. When i dont call this and dont texture my quad everything looks normal. any ideas?