DirectInput problem with Win98??
When running a game of mine which worked perfectly
under Win95, I''ve come across a problem while running
on Win98. When using keyboard control I periodicly get
a beep from the internal speaker of the PC. It happens
very intermittently and it''s almost as though a keyboard
buffer is filling up and signalling the user.
The game runs as a full screen DirectX app and I never
saw (heard) this problem with Win95. Can anyone give me
a clue about what might be happening?
I dont get that problem, instead I get another problem, in both Win95 and Win2K when my game goes from my level selection screen to an in-game level, whatever keys ive pressed to get into the level, the key sticks (not physically) and stays down in the game, and vise-versa when I go back into the level selection screen. I have to re-press that key to reset it. The DInput is being read by a multimedia timer, whilst the level navigation (changing the surfaces etc..) is run by the normal app thread (same thread as the message loop).
Why?
Why?
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