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Upsides and Downsides to 2D and 3D


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#21 Buster   Members   -  Reputation: 100

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Posted 27 April 2000 - 12:06 PM

This has a lot to do with the type of game you''re making.

Quake in 2D would suck, but then again, Civilization in 3D would be much worse!

-Michael

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#22 dog135   Members   -  Reputation: 122

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Posted 27 April 2000 - 12:50 PM

Could always make small 3D characters and just show them in side view or isometric view. And I''m not talking about pre-rendered graphics, although that is a solution to the previous scenarios while retaining true 2D programming.

E:cb woof!

#23 Icarus   Members   -  Reputation: 122

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Posted 27 April 2000 - 01:29 PM

What is everyone's definition of a 2D game?

-Icarus

Edited by - Icarus on 4/27/00 7:30:14 PM

#24 Joviex   Members   -  Reputation: 248

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Posted 27 April 2000 - 01:45 PM

quote:
Original post by Buster

This has a lot to do with the type of game you''re making.

Quake in 2D would suck, but then again, Civilization in 3D would be much worse!

-Michael


Actually I have to disagree. I feel that the characters and art could all be done in 3d regardless of the target genre (i.e. 2d or 3d). Why??

Because if I can easily do these changes and run off the images without all that pixel editing, why wouldn''t you?

I do belive 2d drawing has a place, but only for things like textures, ref maps, displace maps, etx....









#25 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 28 April 2000 - 05:17 PM

As for doom it has both 2d and 3d parts

2d: the enemy units and powerups are done with animated sprites, that means 2d. The gameplay itself if almost completely 2d since you don''t have things like bridges (with a few tiny exceptions).

3d: the graphics of the walls and floor and stuff like that is 3d




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