Upsides and Downsides to 2D and 3D,
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Posted 27 April 2000 - 12:50 PM
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Posted 27 April 2000 - 01:45 PM
Original post by Buster
This has a lot to do with the type of game you''re making.
Quake in 2D would suck, but then again, Civilization in 3D would be much worse!
Actually I have to disagree. I feel that the characters and art could all be done in 3d regardless of the target genre (i.e. 2d or 3d). Why??
Because if I can easily do these changes and run off the images without all that pixel editing, why wouldn''t you?
I do belive 2d drawing has a place, but only for things like textures, ref maps, displace maps, etx....
Posted 28 April 2000 - 05:17 PM
2d: the enemy units and powerups are done with animated sprites, that means 2d. The gameplay itself if almost completely 2d since you don''t have things like bridges (with a few tiny exceptions).
3d: the graphics of the walls and floor and stuff like that is 3d