Jump to content
Posted 23 April 2000 - 09:13 PM
Posted 24 April 2000 - 04:07 AM
Original post by sunandshadow
Is this a new genre, ''social''? Has anyone done such a thing? There are those games where you make dialogue choices that affect NPCs actions, but I don''t think those are quite the same.
Anyone volunteer to write the AI?
Posted 24 April 2000 - 07:14 AM
Posted 24 April 2000 - 07:42 AM
Original post by Kylotan
I don''t think it would be all that new, unless you implemented it with some really complex AI.
If you modelled moods and emotions really well, then maybe it would be quite different. But you''d need the player to be able to exhibit a wide variety of actions too. Not to mention that your game would probably be based on guesswork rather than science - modern psychology is still split on how we ''make'' people feel a certain way, and so you would have to either make an assumption which wouldn''t work for all people, or keep it fairly general.
Posted 24 April 2000 - 07:49 AM
Original post by nicba
Hmmm... If you decide to try out this idea then be carefull with the design. I would NOT like to play a game where you could only "win" by being a slick, manipulating idiot tweeking other people to do your bidding.
The game should punish such playing style by having the AI characters revolt and should instead reward ''good'' social behaviour in some way.
Posted 24 April 2000 - 09:30 AM
Posted 28 April 2000 - 06:24 PM
Posted 29 April 2000 - 05:37 PM