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New Idea for a game! but i need help!


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#1 Ninja Boy   Members   -  Reputation: 122

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Posted 25 April 2000 - 12:30 PM

I have created a new game and have many ideas for it. It is a game where you play as a young ninja-in-training named Kasaki. Kasaki''s cat is running away at night and kasaki wonders what his cat is doing (by the way his cat''s name is samarik). All of my ideas are copyrighted and you may not steal them, but i need to know something. Should it be a 3-D game or a 2-D game? I know 3-D games are cool but ya never know, look at Kirby! Second of all i need to know if it should be a puzzle game or a game where you just walk around and destroy the evil demon swarm with nija stars. "blow up a lawnmower plant, save a lawn gnome!"

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#2 Ibuku   Members   -  Reputation: 100

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Posted 25 April 2000 - 12:37 PM

Do I sense another Hasbro coming on the horizon?

#3 goltrpoat   Members   -  Reputation: 122

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Posted 25 April 2000 - 12:37 PM

Step away from the crack pipe, chief.

#4 goltrpoat   Members   -  Reputation: 122

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Posted 25 April 2000 - 12:43 PM

oh, and by the way, you can''t copyright ideas. even with patents, you have to present a prototype, and copyright (the word ''copy'' should probably have tipped you off) refers to published material in three forms, i believe, literary work, artwork and software.



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Float like a butterfly, bite like a crocodile.



#5 SHilbert   Members   -  Reputation: 647

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Posted 25 April 2000 - 12:58 PM

Ease up, Ninja Boy. We''re not out to steal your ideas! Most of the people here are trying to be helpful.

(BTW, music can be copyrighted too, right?)

"The wise make proverbs, and fools repeat them." -- ISAAC D'ISRAELI

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#6 Joviex   Members   -  Reputation: 248

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Posted 25 April 2000 - 05:25 PM

So as to set the record straight...

Copyrights are ideas expressed in a written form. Thus, to copyright music, you send in lyrics and actual sheet music scores.

Things like books, applications, etc..., are obvious, send the source.

Patents are the ideas expressed in physical form. Thus, you can create an actual ActiveX control and patent it and its processes. If you had a written document on how it worked, you could copyright that.

Thus, copyrights=ideas, patents=physical respresentations or an expressed idea.

Don''t confuse expressed idea with idea. I can have an idea about a game, but if I had actual working code, that is something else.







#7 Joviex   Members   -  Reputation: 248

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Posted 25 April 2000 - 05:28 PM

quote:
Original post by Ninja Boy
All of my ideas are copyrighted and you may not steal them, but i need to know something. Should it be a 3-D game or a


One note of caution here for you....

Just because you say the idea is sopyright, does not make it so.

It is expressed in the copyright bylaws that an idea expressed in written media format (i.e. an email, pen and paper, scrawled out in blood on the flesh of a virgin sacrafice), is evidence towards you owning the original idea, but not the end all proof.

Thus, all these sites that mark things copyright 2000, etc... doesn''t make it 100% so. They actually have to prove the idea was expressed prior to a time when the idea was used by/in some other way.

The only true copyright is when you have your work stored with the government, and you get a nice little paper saying so.









#8 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 25 April 2000 - 06:12 PM

Wow Thanks everyone. That was very touching. But I dont think that he wanted to be lectured about Copyright laws.

#9 Jim_Ross   Members   -  Reputation: 122

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Posted 25 April 2000 - 06:17 PM

Last Ninja used (uses???) 2D isometric to a very nice end. It all depends on what you are doing. If the game has a lot of puzzle solving, I''d go with 2D (top or side) or 2D isometric. If it''s just a lot of running around and fighting, 3D. I''m not saying that 3D is only good for running around and fighting, just that, that''s all I''ve ever seen done with it.

A word on copyright issues. No one is going to blatantly rip-off your idea Ninja Boy (or so I''d hope). If it inspires someone to make a game along similar lines, I don''t think a copyright is going to help anyways. Lastly, it is possible to copyright unpublished works.

#10 Kylotan   Moderators   -  Reputation: 3338

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Posted 26 April 2000 - 12:22 AM

quote:
Original post by Joviex

Thus, all these sites that mark things copyright 2000, etc... doesn''t make it 100% so. They actually have to prove the idea was expressed prior to a time when the idea was used by/in some other way.

The only true copyright is when you have your work stored with the government, and you get a nice little paper saying so.


Some quick clarification... whether this is a true copyright or not is a matter of opinion.

If you are trying to claim someone else has stolen your text, the burden of proof will be on you. Registration will help, as would any other indisputable proof of origin.

If someone else tries to claim you stole their text, the burden of proof will be on them. In this case, a simple copyright notice will suffice for you until they can dig up something more substantial. At which point, you may wish you had registered something with a central body.

Technically, any literary work etc etc that you produce is 100% copyrighted internationally by you. This is stated under the Berne convention, as are the following points: copyright doesn''t have to be explicitly declared, and, copyright is automatically granted to the author of any original work.

I also quote, from the website of the US copyright office, "The way in which copyright protection is secured is frequently misunderstood. No publication or registration or other action in the Copyright Office is required to secure copyright." (See here for more details.)

Another problem cited by others lies in the fact that the US still does not fully implement the Berne convention in law. This is why it is recommended to register a copyright as although internationally your copyright will be recognised, if you can''t force someone to stop copying your work due to slack local laws, then your copyright is purely theoretical

I hope this has cleared up anybody''s misconceptions

#11 Ninja Boy   Members   -  Reputation: 122

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Posted 26 April 2000 - 02:40 AM

thank you all for your help!
I''ve decided it''s going to be a 3-D game with some puzzles. And yes there will be some "chop-sui" parts where you run in and chop demons to peices with your sword.

"blow up a lawnmower plant, save a lawn gnome!"

#12 dog135   Members   -  Reputation: 122

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Posted 26 April 2000 - 09:11 AM

Anything copyrighted DOES have to be in tangable form. But anything creative you make is copyrighted. Just look HERE for a better explanation.

Well, back on the original subject, if you''re just starting in computer game programming, I''d suggest 2D. You can always make version 2 3D, but 2D is easier, in my opinion, to write then 3D. Much faster to make a prototype, including the graphics, since you said in a different post that you don''t know how to make them. (Well, you said 3D in that post, not 2D)
3D animation is harder too. In 2D, you just switch between different images, whereas in 3D, you have to program in realistic movement right into the code.

E:cb woof!

#13 Ninja Boy   Members   -  Reputation: 122

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Posted 26 April 2000 - 09:27 AM

thanks wolf, i needed that help. Right now I''m not thinking of actually programming it. All I''m doing now is gathering ideas and settingup the way the game will look, then I''ll worry about all that other stuff!

P.S. I don''t know how to program, but i know HTML

"blow up a lawnmower plant, save a lawn gnome!"

#14 DarkOne   Members   -  Reputation: 122

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Posted 28 April 2000 - 05:57 PM

I personally would go with a 3D game. If you have a good control scheme, a good understanding of the limitations of the platform you are creating the game on, and know how to program very well or know someone that does then 3D can be very rewarding . I think that taking the blasting of demon swarms and puzzles and have them both present in the game would make a more enjoyable game then just one or the other. A puzzle can range for a lock door to trying to figuring out how to make it from point A to point B when over whelmed by to many of demon swarms.




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