Members - Reputation: 122
Posted 27 April 2000 - 03:24 AM
Members - Reputation: 145
Posted 27 April 2000 - 03:57 PM
Wild stab in the dark here, but try playing around with the blending function ( glBlendFunc(...) ). What you really want to do is over-write the polygon''s alpha value with that of the texture (yes?), so I assume changing the blending function to this effect will be what you need to do.
Hopefully I haven''t sent you off in the wrong direction
squirrels are a remarkable source of protein...