In another forum, we made a destinction between the writer and the designer. If there are people in game development who could stand to brush up on their storytelling skills (and beleive me, there are) why does Gamedev.net not have a resource for them?
There are several great books on the subject, I personally recommend "Writing for Interactive Media" by Samsell and Wimberly. But I think that Gamedev.net could probably help some people out in this deparment.
Where does the Landfish live? Everywhere. Is not the Landfish the Buddha?
Thanks Atyp. I have found GDNet as a GREAT resource, but is it possible that we might create documented support for game writing? I posted this here because the Design forum is where all of the Writing issues are usually addressed.
Design is design, programming is programming, art is art, music is music. They are all aspects of production and they all have their own support on GDNet. But what about writing?
My main concern is that game writing requires a host of new skills that a writer MUST learn to participate. Writing for a game is actually much harder than writing for any "traditional" medium, and very few people have the knowledge to use their full potential in writing games.
Thanks Geoff. I realized later that it should be that way. However, I will likely keep discussing this in the other forum, just to work out some issues, and to try and encourage people to distinguish between writing and designing. (not that you can''t do both =)