need advice from 3d game programmer

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1 comment, last by dboymax 21 years, 4 months ago
Basically I have three months to make a game and as a newbie I’m evaluating the achievability, Wondering if some can help me to make a decision. I’m going to use a 3rd party 3d engine(recommendations welcome), I’m using c++ (I have experience with business apps) and openGL(have a book) to program it, I want too use 3d max (as I have a little experience) to do the models and environment. The game is one level based in a room with different objects to interact with. The main object of the game is you are in a room and have to find an object in the room, once found click on the object with your mouse, then the object changes. My question is can someone tell me the steps needed to be taken with all these ingredients in mind, from the start to the finish (or as close to). Thanks in advance
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If your looking for a free engine, I suggest Ogre. However, it sounds like you are a student and there are alot of easier commercial engines out there. Theese engines often have student copies or class copies (which your school can buy cheaply).

The ogre engine is quite easy to understand while playing around with it. It also supports alot of fileformats and such. Check their site out, they have tutorials and stuff that should get you going. Downside with all free engines is that they arent as easy to use as the commercial ones.
Domine non secundum peccata nostra facias nobis
Am I wrong in saying this but 3d models will take along time to make and unless you have enough experience to make them quickly and efficiently I think you might end up with a not so good end product for the models or maybe try to find prefab models or something and modify them.

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