Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


OpenGL and Java


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 Jerry Lynn   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 May 2000 - 04:53 AM

I have previously worked with Java and Java3D, but I am now wanting to move to a more functional API. To develop in Java and DirectX requires giving up my development tools and adopting Microsoft’s tools with their proprietary extensions, so that is not an option (on top of that it doesn’t seem that Microsoft is committed to continuing to provide Java development tools). OpenGL seemd to be the way to go. I found information about proposals for OpenGL bindings from OpenGL.org, but most of the news seems to date from 1998. The most recent news item I found was from June of 1999, and at that time there still seemed to be no answer as to the prefered method for developing in Java and OpenGL. I would appreciate someone pointing me in the right direction. Which binding should I use? Does it matter? Are there any references that teach OpenGL in Java instead of C++? Thanks for the help. Edited by - Jerry Lynn on 5/5/00 10:56:11 AM

Sponsor:

#2 jenova   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 May 2000 - 05:00 AM

hello

actually, a group of friends and i are currently beginning to implement a software version of OpenGL for Java. give me a shout if your interested. pajoaqui@hotmail.com.

#3 Ingenu   Members   -  Reputation: 931

Like
Likes
Like

Posted 05 May 2000 - 10:16 AM

Look for GL4JAVA, it''s an OpenGL implementation for java.

You can also look for idx3dIII which is a free 100% pure java 3d engine.

Use a search engine.
Sorry not providing the links.

-* Sounds, music and story makes the difference between good and great games *-




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS