opengl/ textures
Hi
I have a problem, that i don''t see a way to solve.
This is concerning textures..,
I''m making an editor for my 3d objects, and i want to render a button, that suppose is size is 100x30 pixels.
If all the textures i can use in opengl have to be, a power
of two, how can i render my button in a 100x30 rectangle??
thanks
Bruno
Make the texture object with power-of-two-resolution and set the texture coordinates at the
lower-left: 0,0
lower-right: 1,0
upper-left: 0,1
upper-right: 1,1
OpenGL will zoom the textures to 100x30.
Visit our homepage: www.rarebyte.de.st
GA
lower-left: 0,0
lower-right: 1,0
upper-left: 0,1
upper-right: 1,1
OpenGL will zoom the textures to 100x30.
Visit our homepage: www.rarebyte.de.st
GA
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