Jump to content

  • Log In with Google      Sign In   
  • Create Account

normals definitions in Tutorial 10


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 PH-Neutre   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 02:12 AM

Hi, I have a question about the normals definitions in Tutorial 10 (moving in a 3d world). All normals are defined as following : for (....) { //loop begins here glBegin(GL_TRIANGLES); glNormal3f( 0.0f, 0.0f, 1.0f); //vertices glEnd(); } So all the triangles have the same normal vector, even the ones which are not facing us, are side on etc... ? I don' t understand this line, could somebody help me ? Thanks in advance, PH. Edited by - PH-Neutre on 5/7/00 8:13:45 AM Edited by - PH-Neutre on 5/7/00 8:14:34 AM

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS