Jump to content

  • Log In with Google      Sign In   
  • Create Account


An interesting poll...


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
26 replies to this topic

#1 AtypicalAlex   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 06:08 AM

I''d like to hear everyone''s opinions on Episodic Gaming. Meaning you release an "episode" of your game for people to purchase (usually via download). Then, when you finish developing the next episode, you put that up for sale. It''s an interesting concept that has been floating around a bit. Any opinions on this? Alex Atypical Interactive www.atypical-interactive.com

Sponsor:

#2 The_Minister   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 06:34 AM

I don''t like that idea, mainly because the games are, more often than not, the same except for changes in weapons/characters/sounds etc.
So you are essentially buying one game for the price of two.

I''d rather buy an expansion.

The_Minister
1C3-D3M0N Interactive

#3 Mezz   Members   -  Reputation: 570

Like
Likes
Like

Posted 07 May 2000 - 06:34 AM

It''s not a bad idea, but some people could get annoyed because they finish one part and cannot play the next. I suppose you could argue it keeps the suspense and that if they don''t like the first episode then they don''t have to spend the money on the rest. I dunno, I''d have to see how a product that used such a system did.

-Mezz

#4 Drakonite   Members   -  Reputation: 214

Like
Likes
Like

Posted 07 May 2000 - 06:44 AM

I think it is a good idea. If you were to develope a hugh game, and no one bought it, you would lose a ton of $. but, if you did it in episodes, you wouldn''t have lost as much because you only paid for a piece of the game so far.
Episode games should be cheaper per episode than the whole game would be, so it would endup being about the same amount of cash overall, maybe just a little more.

#5 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 07 May 2000 - 08:33 AM

Yes,thats the spirit i am working on my game,an isometric RPG.I think i will seperate it in "Episodes",ie different quests for the hero but based on the same world.That''s not about money as the previous poster pointed(Drakonite),but i am working alone on this and by giving only a part of episodes to the public is much faster to finish than trying to complete it.Anyway i make the game freeware so the user can download, anytime he finishes an episode ,the next episode(s).
Maybe i will change my ideas in the meantime,but that''s my spirit right now.

#6 Voodoo4   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 08:35 AM

Sorry for the "Anonymous Poster".I forgot to write my name
Voodoo4

#7 Landfish   Members   -  Reputation: 288

Like
Likes
Like

Posted 07 May 2000 - 09:43 AM

The place this really shines is in free games. If you can lure people BACK to your download site by having the free game in installments, you can get more hits. More hits = more advert money. Well, it used to, anyway.

I intend on releasing a game this way pretty soon.

Also, you can apply game+ here. Sell contiguous chapters or overlapping games, where the player doesn't NEED to buy anything else, but is rewarded if they do... A few games do something LIKE this. Armored Core, for instance. But it would be great to see someone go all the way with it, using the other games to change character behavior, event order, game difficulty, easter eggs, etc. Just as a reward for having the other games.

Edited by - Landfish on 5/7/00 3:44:44 PM

#8 Abort Fail Retry   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 04:18 PM

Episodic games is a great Idea. LandFish''s commented that the approach would work well for freeware games, I think how well the concept would work for Commercial Games. Because the games would be shorter the would be cheaper. If the games retailed for about $8 an episode(thats basically the cost of renting one new release movie) you have a greater chance of people buying your game than you do if the game costs $69.95. Also because the game is episodic the game designers could also use player feedback to design the next installment, making the game into what the players want from the game. Companies could also give away the first Epidsode of the game to get the name out in the market and then start charging for the games without losing to much money. Also if the games are cheap Enough people are less likly to pirate the game.

#9 vtRequiem   Members   -  Reputation: 122

Like
Likes
Like

Posted 07 May 2000 - 04:37 PM

You know, I like the idea of episodic releases, but doesn''t the majority of the work go into the FIRST episode? Work like the engine and gameplay decisions. Wouldn''t the extra episodes be the fluff? Good fluff, I''m sure. But basically it''s just new levels/monsters/quests. Indeed, good for freeware, but you would think that you would definately want a bigger chunk of cash for the first episode, since the most work went into it.

Take care,

Req

#10 Eric   Members   -  Reputation: 138

Like
Likes
Like

Posted 07 May 2000 - 10:33 PM

vtrequiem made a good point: For some games, 90% of the work has to be done before you can even produce 1 playable level. I think this system would work well for an RPG, though.

I think that one thing you would have to do is make it very easy to purchase the next episode. For example, if you''re selling it online via credit card, you could keep their card info on file after the initial purchase (is that legal?), and then they could just click a button to get the next episode.


#11 Kylotan   Moderators   -  Reputation: 3329

Like
Likes
Like

Posted 08 May 2000 - 03:17 AM

Distribute the game engine with the 2nd and subsequent episodes. I know this destroys the whole idea of separate episodes, but why limit your hard work to only those who bought the original? No-one likes to have to buy a prequel just to play something. Just make it clear that there are previous episodes to buy too, if desired.

#12 Mr Cup   Members   -  Reputation: 122

Like
Likes
Like

Posted 08 May 2000 - 03:58 AM

People are complaining about playing the same game over and over. Can I just say, First Person Shooter? Talk about the same game! But then again we have Half Life. With it''s mod options. Counter Strike, Team Fortress Classic and Action (plus the other thousand you can get). I believe it all come down to game play. It doesn''t mater how similar games are if'' they are fun, people play them. (just as a small side note did ANYONE actually buy the rest of the Wolfenstine series?)

As Mr Cup alwase says,
''I pretend to work. They pretend to pay me.''


#13 dog135   Members   -  Reputation: 122

Like
Likes
Like

Posted 08 May 2000 - 07:45 AM

Most commercial games already put out free demos of the first section of the first episode of a game.

This already has the engine and features in it. All you need to do is add the rest of the episode. Security for this kind of thing would be interesting though.

E:cb woof!

#14 RandomJon   Members   -  Reputation: 122

Like
Likes
Like

Posted 08 May 2000 - 08:57 AM

Talking to some people in the industry it looks like a lot of games may be going a similar way. Not necessarily episodic but smaller releases for less £.
The industry is realising that a lot of people never actually play the games through from start to bitter end, so the extra work that went on for the last few bits is wasted. If the games are made smaller they
1) Cost less and 2) get released quicker so this could be quite good.
This is very much like the whole episodic idea you buy the first part and if you get really hooked you buy the next bit, those people who like the first but get bored don''t have to fork out the rest of the cash for the bit of the game they weren''t interested in...

(it really costs $8 to rent new release movies over there, jese.. that''s one thing we get a bit cheaper here then... about the only thing.......)

Check out my shadows page
and send me some feedback

#15 Possibility   Members   -  Reputation: 122

Like
Likes
Like

Posted 08 May 2000 - 09:22 AM

New Release movie rentals only cost $2. And new computer games only cost $40-45, not 70. The most i have ever seen is $50.

As for episodic release, almost 90% of the work goes into the first as someone already pointed out. So it coud end up being a large loss of money if people buy the first episode and dont like the game and thus dont buy and more episodes, where as on the other if you sold the full game and as many people baught it you would make more money. Its kind of a gamble, you have to make sure people are going to buy the next several episodes that come out.

You also have to consider the buyers and how people buy games. Most people go to a store to purchase a game, and if they are browsing a store shelf and see a $15 game and all the rest are $40+, what are they truelly gonna think when they see a cheap game? They are gonna think "Man, this is one cheap and thus probably one heck of a crappy game, and oh look, it says here on the box they will be releasing more ''episodes'', fuck them, they want me to pay this low amount and I bet it will only be 1/10th of a reall game and then I will have to buy 10 more ''episodes'' to just to get a full game, and that will end up costing me more then one of these other full games on the shelf"

I know that is I what I will be thinking. I could go out and purchase a full $40 game, or i could get a full episode game with 4 episodes at $15 each = $60. Thus in my mind its still better and cheaper for me to purchase a full game, and I believe lots of others will be thinking this exact same thing when determining which computer game to buy next.

Just my $.02
Possibility

#16 Landfish   Members   -  Reputation: 288

Like
Likes
Like

Posted 08 May 2000 - 10:06 AM

It might be important to make a distinction.

EPISODIC- Means that it is a contiguous story from start to finish, using the same characters and setting as other stories. Star Trek is a good example of an Episodic format (not making any judgement of the quality of that particular series) as is any TV Sitcom.
In games, this would mean that it is a full story, from start to finish, and you can buy another game with same characters and setting but different plot.

Then there are cliffhangers, like Legacy of Kain: Soul Reaver. These things are blatant crap, no matter how good the content is (and I DID like the content...). It's commercialism at it's most evil. I do NOT advise anyone releasing a game where the plot does not meet some kind of(even partial) resolution unless you buy the sequal. It's dishonest, and crappy... unless of course, it's the above mentioned scenario where it costs nothing to get the rest of the story.

I don't know if that clarifies anything.

Edited by - Landfish on May 8, 2000 5:07:50 PM

#17 Dak Lozar   Members   -  Reputation: 122

Like
Likes
Like

Posted 11 May 2000 - 05:38 AM

I like the ideal.
There was a game on the Amiga, I can't remember the name but I think Peter Molyneux was one of the designers... When the game booted it would display an image that had puzzle pieces and the caption was "An Interlocking Puzzle Game" (or something like that). The ideal was that the characters that you created could be brought into the next games. I like this concept and I think, this is the way you could pull off your episodic games.



David "Dak Lozar" Loeser

Edited by - Dak Lozar on May 11, 2000 12:41:27 PM

#18 Whirlwind   Members   -  Reputation: 134

Like
Likes
Like

Posted 11 May 2000 - 06:52 AM

Didn''t everyone rush to download/buy a copy of Wolfenstein 3D shareware? I liked that game, and eventually bought a copy to knix nazi''s. The concept isn''t new, just being revisited.

My friend has a friend who tried to innovate on a game in a commercial environment and eventually was let go because he was programming in C++, and ''no good games are written in C++''. He was happy to leave since the office became so political, that the guys boss got sacked before him. Anyways, the game bombed. Getting to the point of the story, the episode release system is a good way for independent and small game developers to avoid the political BS found in ''big'' industrial games and put food on the table. It allows for the small fish to innovate and try non-cookie cutter game development.

How many people have fired themselves for trying to innovate?

Just my 1 mil worth.

#19 nathany   Members   -  Reputation: 122

Like
Likes
Like

Posted 11 May 2000 - 11:36 AM

I like the idea. While it is kind of like Shareware, each episode can stand on its own. You don''t necessarily have to play the free episode 1 and then purchase episode 2-3.

I think it is a new model that works well w/electronic distribution via the Internet [and not really appropriate for stores, except maybe episode 1 in the same way as Shareware].

Here''s an example of Episodic releases: Digital Tome (i haven''t tried it yet though)

It''s good that you can get feedback while developing Episode 2. Make tweaks to the engine/UI, and know how many people are interested in the next episode.

- n8



nathany.com

#20 nicba   Members   -  Reputation: 122

Like
Likes
Like

Posted 11 May 2000 - 12:31 PM

Hi

I agree with the previous post that its an interesting concept, especially for freeware or low cost games developed by small teams.

But I must add that I myself would be al little sceptical to start playing such an episode game. Especially if I had to pay for the first episode, but even if it was free.

It might be a great game and on the website they would promise ''10 more episode to download comming soon!. Next one due in XXX months...''. But nothing would guarantee that the promised episodes will ever be completed. Maybe the serie would suddently stop in the middle of everything just because the game wasn''t popular enough/the developer got another job/a real ife ect., then I would feel kind of bad having wastd my time and possibly my money on a product which was never completed.

My point is, that for this to work you have to inspire enough trust in the consumers that they will take the change and play (buy) the first episode.

Regards

nicba




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS