Jump to content

  • Log In with Google      Sign In   
  • Create Account


Game ideas (hey, those are always fun to talk about :)


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
38 replies to this topic

#21 karmalaa   Members   -  Reputation: 122

Like
Likes
Like

Posted 10 May 2000 - 08:15 PM

quote:
Original post by nicba

Paladin - Im sorry to say so, but your Band simulator has already been done. I remeber having played something like this on my old Amiga. Complete with graphic, music, economic aspects and so on.

It was much like football management games, buy and sells start to your band, buy better studios and release records and receive awards and so on.




It was developed several years ago on many platforms (Amiga, Atari ST, C64, Spectrum and perhaps Amstrad). It''s name is "Rockstar Ate My Hamster".

Was a quite funny game. Perhaps a bit too difficult since rockstars died or get fired too often...


Bye,

Karmalaa



Sponsor:

#22 Ingenu   Members   -  Reputation: 806

Like
Likes
Like

Posted 10 May 2000 - 08:57 PM

Paladin :

Mankind was released in europe since a year or so.
The current version is 1.6
You can find guilds and news about it by entering mankind+guild in your favorite search engine.

Many guilds exists and many people play the game.
It a vibes (a new firm) production, published by CRYO in europe.

The game is very nice and I''ll probably play it soon.
(A simple modem is perfect, but here in france telephon cost much money even local area calls ! (F#"(~ing France telecom)So I''ve waited to have cable modem or ADSL to play.)

THe universe is persistent, this is the game is always on, your units do what you last tell them to do and your friends can take the control of your units if you''re offline.

And What about my first post Paladin ?

-* Sounds, music and story makes the difference between good and great games *-

#23 Landsknecht   Members   -  Reputation: 234

Like
Likes
Like

Posted 10 May 2000 - 09:56 PM

A project I want to do when I start with 3D (right now I''m still with 2D) - is a combat simulation... I belong to a medieval recreation society. We do real combat with fake weapons. It would be first-person one-on-one. Kinda like the old boxing games in the arcades. Imagine a spear duel. Mouse moves the tip of spear. LButton thrusts, Rbutton punch haft in currently moving direction... Pretty simple - but could be fun!?

#24 Ingenu   Members   -  Reputation: 806

Like
Likes
Like

Posted 10 May 2000 - 10:54 PM

Landsknecht, something like Die by the sword ?
(For the gameplay and weapon usage)

-* Sounds, music and story makes the difference between good and great games *-

#25 Kylotan   Moderators   -  Reputation: 3329

Like
Likes
Like

Posted 11 May 2000 - 01:23 AM

There is already a WH40K game. Maybe it''s just not available over there...

#26 Paladin   Members   -  Reputation: 122

Like
Likes
Like

Posted 11 May 2000 - 05:25 AM

Kylotan: As far as I know, there is no WH40K game that I''m describing. All the WH40K based computer games are A) standard hexa/sqr based games or B) Shooters. Read my post again and you will get my idea

Homer: This idea that I''m talking about should be turnbased, not RT... It would be kind of like Starfleet Command, but without hexagonical-based movement system (or square based).

#27 mikael_j   Members   -  Reputation: 122

Like
Likes
Like

Posted 11 May 2000 - 08:44 AM

I think the idea about some kind of thief/burglar game has already been used ( I remember seeing a review of some game based on that idea, must have been a few years ago (like when a 486 would run Anything!))

#28 Landsknecht   Members   -  Reputation: 234

Like
Likes
Like

Posted 12 May 2000 - 11:38 AM

The 40K game is over here. You can be Elder or Space Marines - it''s called Rites of Passage or some such.

My fighting game is kinda silly. The fighting we do is odd. If you take a blow to a limb that was hard enough, by your own judgment, you take the shot. Loase an arm, it goes behind your back. Lose a leg, your on your knees. Torso or head or groin - your dead.

The armor tends to consist of a lot of athletic equipment and duct-tape. I think it would just be kinda cool to do a game that took that into account. Imagine hitting the guy and watching a rollerblade elbow pad fly off and him hopping around holding a spear with one hand - somewhat violent, but hokey and fun.

#29 Paladin   Members   -  Reputation: 122

Like
Likes
Like

Posted 12 May 2000 - 03:48 PM

Yes, there is WH40K game called "Rites Of War" (I believe), but again, it IS NOT a "copy" of boardgame rules at all, but it uses Panzer General stylish hexa-system, and it''s not what I''m looking for my idea. "My idea" (well... if there are no other games with similar movement system?) doesn''t need to be WH40K based at all, but it would simulate movement of tablegame rules on computer, which would way 100% new way to play turnbased computer stradegy game!

#30 Landsknecht   Members   -  Reputation: 234

Like
Likes
Like

Posted 12 May 2000 - 10:58 PM

Sorry to keep harping WH. Did you ever see WH:Shadow of the Horned Rat for PlayStation. It was real time. Had a pretty good, albiet loose, conversion of the tabletop rules. (One time while playing, a unit of Dwarven slayers broke and ran. If you play WH, you know how silly that is.)

Look it up and see if that is close. It was alot of fun.

#31 Iceblade Ninja   Members   -  Reputation: 122

Like
Likes
Like

Posted 15 May 2000 - 10:34 AM

I have loads of ideas the majority of which stem from reading lots of manga and watching anime. Highly recommended
since theres loads more going on than in more mainstream superhero bull comics and animation. Would love to make a game based on The Guyver. Have some cool ideas for on or two non-violent games that could work well, but have to hold them back from your eyes.
At the moment working on designs for a 2d shooter
anime style. If you''ve played SNES U.N Squadron you''ll know what I mean and what I dig.

Iceblade

#32 MENTAL   Members   -  Reputation: 382

Like
Likes
Like

Posted 15 May 2000 - 10:41 AM

warhammer 40k?

Warhammer 40K: Chaos Gate
Warhammer 40K: Elder something-or-other

You should look harder

MENTAL

#33 RandomJon   Members   -  Reputation: 122

Like
Likes
Like

Posted 16 May 2000 - 03:15 AM

WH40K Chaos Gate is almost exactly what you are describing, but it''s a bit limited cos you can only play as Ultra Marines or Chaos Marines(multiplayer)

It would be cool to do a FULL WH40K game with all the orcs stuff, and eldar and imperial guard nonsense.
Rites of War (or whatever) was pants but chaos gate is good...
extensions to this would be cool...

Check out my shadows page
and send me some feedback

#34 Paladin   Members   -  Reputation: 122

Like
Likes
Like

Posted 16 May 2000 - 03:27 AM

So in ChaosGate, do you move your characters over "tiles" or "hexas", or is the movement "free" (read, inside circular area, so that you can step for any pixel)?
I did read about chaosgate, and only reason why I didn''t buy it was that I play WH40k, and I was thinking that ChaosGate is "too simple"

I would love to see WH40k TABLEVERSION on computer, as whole thing. It would be so cool
It wouldn''t need even computer to play against, juts internet / lan playing.

#35 RandomJon   Members   -  Reputation: 122

Like
Likes
Like

Posted 16 May 2000 - 02:15 PM

Yeah the whole 40K universe stuff would be cool...
Even stuff like combining in Epic with all the big vehicles and the 40k ground units and all the extra stuff that''s around...
free movement like in say C&C?
that would be do-able...


Check out my shadows page
and send me some feedback

#36 Paladin   Members   -  Reputation: 122

Like
Likes
Like

Posted 17 May 2000 - 12:38 AM

Actually C&C uses small grid system... You cannot set your unit on exact pixel (this is because of canyons and so on, but the grid is pretty small, maybe 5x5?). Anyway, I''m talking about simulating WH40k rules on computer screen, and simulating inches on computer screen

#37 RandomJon   Members   -  Reputation: 122

Like
Likes
Like

Posted 17 May 2000 - 02:21 AM

sorry, but what is a computer screen made up of?
Pixels
and what are pixels?
tiny squares...
so the only way to do it is by using a grod, albeit a very small grid

Check out my shadows page
and send me some feedback

#38 MadKeithV   Moderators   -  Reputation: 971

Like
Likes
Like

Posted 17 May 2000 - 02:33 AM

You can go to a deeper detail level than per-pixel, but you still need a minimum step size, so some sort of grid-like structure.


#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**


#39 Paladin   Members   -  Reputation: 122

Like
Likes
Like

Posted 17 May 2000 - 02:59 AM

I was saying "SIMULATING". Meaning that units are ported by scalefactor to screen... you know what I mean?




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS