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Turnbased vs. Realtime - Please vote


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#1 Voodoo4   Members   -  Reputation: 122

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Posted 11 May 2000 - 08:55 AM

OK.I was playing Moonstone (again) these days and though the game looks turnbased it surely combines both turnbased and realtime.Now that i design my own rpg i''d like to hear your opinion ,weather you like a game to be turbased,realtime or something between them.I refer basically to strategy and rpg games. So please vote about Turnbased or Realtime along with your comment and/or the game(s) that influenced your opinion. I really want to make some conclusions from this poll. Thanks a lot Voodoo4

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#2 Houdini   Members   -  Reputation: 266

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Posted 11 May 2000 - 09:37 AM

Well, it obviously depends on the game. For single player games turn based can work great, however for multiplayer games it can be very annoying waiting for another player to finish his/her moves.

The two best turn based games for both strategy and RPG that come to mind are: Civilization II, and Pool of Radiance.

Notice that Pool of Radiance had turn based ONLY for battles. As far as RPG''s go, if you want to follow the AD&D rules, then turned based battles are the right way to go.

And since we (ok I) am on the topic of Pool of Radiance, there is a Pool of Radiance II coming out fall/winter of this year. The interesting thing to note is that it has the same overhead look/feel as Baldurs Gate/Diablo, yet it STILL has turn based battles. At first I thought this was a step back, but the more I think about the old days, the more I like it. Instead of the click fest to get spells off in Baldurs Gate, you have time to plan and strategize throught the whole battle.

Personally, I rather perfer turn based (for single players) because of the additional strategy that is introduced.


#3 m1dn1ght   Members   -  Reputation: 122

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Posted 11 May 2000 - 09:49 AM

Houdini nailed my view But I''d like to add some more things. You''d want real time if you think fast paced action is what you want...if you go turn based for an RPG you''d have to keep players interested by other things such as story etc.
You may want to check out Age of Wonders, as that implemented another turn based system that at least allows people to take their turns at the same time in multiplayer.

#4 ziplux   Members   -  Reputation: 122

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Posted 11 May 2000 - 09:55 AM

The Worms serries is another turn-based game that plays well both with singe and multiplayer. The turns have a time limit, and it''s fun watching someone else take their turn anyway, so you''re never really waiting.

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#5 left-nutt   Members   -  Reputation: 122

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Posted 11 May 2000 - 10:07 AM

realtime, turn based they are both good as pure gameplay modes, however the more interesting games combine both.
one example iw Jagged Alliance 2 (the greatest game barely anyone bought)where the game is real time whenever walking in a sector, untill one meets an enemy. the game pulls this off almost perfectly (almost being the damn militia turns, which can get ANNOYING)

I''ve been thinking of a way to make a turn based game, where no player has to wait for the other one to make their turn playing? any Ideas, my idea revolved around having a timed "planning phase where players each give detailed commands to their team, including waypoints , and behaviors (ex: after breakding in the door, sweep the room and shoot on sight)and then having a real time phase where playes get to see their planning in action
all battles are based on charecter stats, and the player still has limited controll (in real time mode) where they can give radio commands.... any Ideas?

#6 nathany   Members   -  Reputation: 122

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Posted 11 May 2000 - 11:41 AM

For an RPG, why not make it optional. Chrono Trigger was optional between phased or turn-based.

Phased is where your guys have so much time to do something, and then have to "recharge"... used by Final Fantasy as well (7/8 anyway).

On the other hand, real-time "tactical RPGs" like Third World sound kind of interesting too.

- n8

nathany.com

#7 MadKeithV   Moderators   -  Reputation: 971

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Posted 12 May 2000 - 02:50 AM

Anyone remember the old "Battle Isle" series of hex-based strategy games? They were turn-based, meaning you got a certain number of actions each turn, and you planned them, together with ( and at the same time as ) your opponents.
When you''re done, you "committed" your planning. When EVERYONE was done, the actions would be played out by the computer.
That''s how I remember it anway.

It''s a reasonable system, because it allows for very lengthy games ( in the range of months ) to be played, something that''s definately an option for good role-playing games.


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#8 NeilArrow   Members   -  Reputation: 122

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Posted 12 May 2000 - 04:06 AM

I''m a big fan of turn-based strategy games like X-com. The most recent of these games - X-com Apocalypse - let the player choose between turn-based or real-time. Playing in real-time involved pausing the play and setting waypoints etc. and then unpausing to watch the action, which seemed like a good mixture of the two game-play types.

Also, I agree with ziplux - Worms is great, because of the turn based strategy

#9 left-nutt   Members   -  Reputation: 122

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Posted 12 May 2000 - 08:03 AM

MadKieth, I think I actually own one of those, but never played it
that''s very interesting and very similar to my Idea... (another game that did that to an extene was "gangsters: organized crime")
my Idea is to use that same system in a much smaller scale, with controll over the real time mode as well with Tribes like radio commands "charecter 1 cover charecter 2", or "character 1, take point" kind of thing.... allso, while in real time, you can take full controll of a charecter, and realtime mode is shorrt (20-30 seconds)with timed planning phases between realtime modes... think of Jagged alliance (1/2), interms of what you have to plan

I''m looking for a programmer to help me put this Idea into motion, cecause at the moment I only do 3D models, and even that has halted since Milkshape doesn''t like my new videodrivers....

#10 deakin   Members   -  Reputation: 122

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Posted 12 May 2000 - 07:24 PM

Turn based for single player and real-time for multiplayer. But overall I prefer turn based. Favourite turn based games include Warlords 3 and Alpha Centauri.

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#11 Moe   Crossbones+   -  Reputation: 1248

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Posted 12 May 2000 - 07:29 PM

I would lean toward the turn base side. it makes you think and make a strategy (or so i think it should) so that you have to outthink the opponent.

"a dog may be a man's best friend, but a computer is the next best thing"

#12 Voodoo4   Members   -  Reputation: 122

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Posted 13 May 2000 - 04:20 AM

So,until now turnbased totaly defeats realtime in single player(which most interests me).That''s good cause i thought realtime was more popular in the game community.Anyway i vote for realtime.Mostly because i consider the games made this way: Warcraft,Starcraft,Diablo,7 Kingdoms,baldur''s gate and more.I also believe that there''s more realism cause, for example,battling in turns is more like playing chess.In reallife you don''t wait for the other to attack first.You attack whenever you wish.
Anyway i respect your answers(Besides you win... )
Thanks

#13 Ratman   Members   -  Reputation: 181

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Posted 13 May 2000 - 05:05 AM

I think the best game in the world is chess, and thats turn based.

On the other hand, Chess has never caused me to lose sleep and miss social functions to play, like a few RTS games (sc, war2).

I guess it depends on your game

ratman

#14 left-nutt   Members   -  Reputation: 122

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Posted 13 May 2000 - 08:12 AM

well actually all games using the infinity engine can be played as either turnbased (check all the autopause options) or real time, the thing is, internally they are all calculated in a turn based fasion.....

the best turn based game that still has real time in it is Jagged Alliance 2, and I suggest everyone at least downloads the demo the game only goes turn based during battles

www.sir-tech.com has JA2, and buying it would probably cheap as hell allso

#15 manCode   Members   -  Reputation: 122

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Posted 15 May 2000 - 01:56 PM

I personally prefer the turn-based type of game with real-time elements, ala FFVII. You know what I mean, you have to wait for your action bar to fill up first, then you have, maybe 20 sec. before the opponent decides to attack.



"Just remember, it''s not the fall that kills you, it''s the sudden stop."

#16 WhiteWolf   Members   -  Reputation: 122

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Posted 15 May 2000 - 02:23 PM

I have to agree with the general feeling here - turn-based for single-player, real-time for multiplayer.

Turn-based play allows all those people who are smart strategists to have their chance for glory, without going down to the "twitchers". Heroes of Might and Magic (1,2 and 3) are excellent games, but multiplayer takes a day to get through a small game - which is a shame.

One exception here - multiplayer games like Stars! - PBEM. These mean that you don''t have to stay online for the whole time of the game. I don''t think that this is a PBEM discussion though .

Enough Rambling,
WhiteWolf

#17 Hase   Members   -  Reputation: 313

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Posted 15 May 2000 - 11:11 PM

I agree - turn based for single player, real time for multiplayer (Combat that is, everything else, real-time, or maybe a combination, like w. autopauses)

But if you use a turn-based mode make sure you put in enough options, so you can really make use of it. A lot of rpgs have very limited combat options that do not really make a turn-based mode necessary. If you can only attack and move real time will do just as well.

Maybe it would look good to play the battle out turn-based but show a real-time sum up at the end.

Anyways... Live long and slay goblins




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