Original post by nathany
As for the power up system, I will have to see if I can get Overkill working again as I don''t remember exactly how that works. I found Overkill pretty challenging, so I never got all the power ups anyway (didn''t even pass planet 1)
About Overkill, its biggest problem was that when you died, you lost all of your weapons, etc. then you started off in the middle of the level, and you were screwed basically. Trying to beat level 2, after dying and losing all your weapons was impossible. So maybe do something like Sonic did. When you die (completely die, not just get hit with a missile), start off the level new, but randomly place all the weapons you had collected on the screen, and have them disappear after a few seconds. So when you start off, you have to race around and collect all your powerups before they disappear or go off the screen. That way, you won''t be totally helpless when you start off.
I am kind of biased towards the power up method vs. the store, so if it can be implemented in an interesting way that gives similar configurability to Tyrian, that would be way cooL. On the other hand, my bro. prefers the store where you can tweak your ship... what do others think?
Hmmm.. How bout having a pressing a key, like pause, and instantly going to a store. Or, when you are playing the game have their be powerups, but also have a store at the end of the level, or have a powerup that sends you to a store. Those are just quick little ideas.
Also, personally when I play games, I like to know when I get a powerup, wether it be a color change, or a feature(a little picture) on the ship.
For shooting the bullets, please allow the player to shoot as many bullets as he likes. Don''t make him only allowed to have 3 bullets on the screen at once, BUT when he is pressing the fire button, only fire a bullet when he first presses it down, don''t give him an invincible rapid fire if he holds down the key. If he does hold down the key however, make the bullets simple fire slower. Sometimes, your hand will start hurting after pressinf the fire key repeatedly, so you just want to rest it for a few seconds, but in some games if you hold down the fire key, it won''t fire, so you have to keep firing until beat the level. I hope that made sense.
Oh yes, I like to be able to choose my ship at the beggining, like either getting the slow, massively armored beasty, the fast one-shot-on-you-and-your-dead-ship, and the average ship. It lets you choose according to your abilities.
Have an easy, normal, or hard mode, where the easy mode is only different then the hard mode in that it takes a lot more hits to kill you, and you get less credit points for killing baddies (the credits count towards your high score, and towards the weapons you can buy), and the hard mode makes it easier for the baddies to kill you, but you get more credits.
Don''t forget about those of us that only play on keyboards, I hate games that are only designed for a joystick, and vise versa for those who only use joysticks probably.
One thing I personally don''t like it having to switch weapons and such in the heat of battle. Its nice to have lots of different weapons, but when some weapons won''t work on certain guys, it is very annoying to have to look down at your keyboard to press some key to change weapons while some cheap baddies are blasting at you. In Overkill, you just fired every weapon you collected at once, so if you had your normal little lazer thing, and then got some missiles, you would fire you missiles and lazers at the same time. It was very fun watching 20 different projectiles fling off you ship at once. Play the game to see what I mean.
These are just some of my own ideas, not laws. Anyways, thats all I can think of for now. Email me or something, if you don''t understand what I mean by anything.
Always remember, gameplay before graphics.