PDA game programming

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6 comments, last by manitoon 21 years, 1 month ago
where can i find information about PGA programming ? which tools i can use .. how can i load my programs .. everything
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Which platform?

There''s some pretty good info out there on the subject and I may be able to steer you in the right direction if you''re wanting info on PalmOS. I''m not that knowledgeable with the PocketPC devices though.
sure man .. any kind of info will help ? go ahead .
hi,

i currently dont know of any websites about that topic, but i stumbled over some useful links to a few projects for the iPaq (WinCE) on flipcode:

http://www.flipcode.com/tutorials/tut_toofast02.shtml

there''s a nice lemmings clone and 3D-engines compilebale for both PC and iPaq, so u may want to play with the code if u are familiar with the windows api...

sorry if this is not of any help,
c u ,
bloodbath
First off, visit http://www.palm.com/developers/
They have all sorts of good info there to get you started.

As far as compilers go, I have CodeWarrior 7 and falch.net DeveloperStudio. I prefer falch.net as the interface is more intuitive and is just plain easier to use. Plus it''s cheaper than CodeWarrior. If you just want to go free, there''s the PRC tools (which falch.net uses) but it''s command line driven.

For books, I highly recommend The PalmOS Programming Bible. If you get one book, get this one. I also found PalmOS programming for Dummies to be a fairly good book. I''m right now going through PalmOS Game Programming. Seems to be good so far and the only published book on the subject that I know of.

That''s really about it. Use your favorite paint program to do any graphics (Paint Shop Pro 7 is my fav) and go to town.

Oh, I almost forgot. There is an opensource PalmOS game framework called Razor. Never used it but it can be found here http://sourceforge.net/projects/razor-engine/
i like the idea of gaming dev on the palm pilots as cause there is so little power (relative) most game will need killer gameplay rather than fancy Graphics and sound!
I''m a Pocket PC developer myself, but I think any kind of mobile development is cool. It is a fun field with a lot of potential, and there is room for newbs and independent developers to release some killer products that people will notice. Most of the very best apps get ported to several of the existing platforms.

For Pocket PC there is a book about game programming that is a good start both for Pocket PC and game programming concepts in general. The book is "Pocket PC Game Programming" by Jonathan Harbour. He has a website at http://www.jharbour.com, and it has a link to his Yahoo discussion group that talks about PPC game programming.

The tools available include eMbedded Visual Tools, free from Microsoft. They include a simple version of Visual Basic and the eMbedded Visual C++ 3.0, which is almost identical to working in Visual Studio 6.0, and allows the use of a subset of Win32 API and a mobile version of MFC. Plus there are game development libraries available such as GapiDraw and PocketFrog.

With cheaper PPCs showing up on the market its a whole world of opportunity.
Go to http://www.gapidraw.com.
It''s the only way to go if you want to develop(games) for PocketPc. Go the forums from there and ask some questions and stuff. It''s free and is very close to DirectX.
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