Methods to load and control 3D models
Hi
How can i load a 3d model (say 3ds, or max model) and have access to the vertices for further process (say for colision detection) into an appication (say game), (not X models, as i am not using DirectX but OpenGL). I am using C++ , but a general algorithm to showcase that will be great... or also if someone could indicate me places that i can find answers to that question (books or other sources) . Thanks.
There are some model loading tutorials on gametutorials.com and of course you can find more info other places through google.
Thanks...
I will have a look... but i was looking in making my own model format (for supporting say only vertices, normals, and 3 textures) for loading only the stuff that i really need for my game (say parsing from an .ase "ascii" file and loading it into my own custom file format).
I didn''t find something similar on the net so far... but i will have another look and see... if anyone else can help me in some other way please do.. Thanks
I will have a look... but i was looking in making my own model format (for supporting say only vertices, normals, and 3 textures) for loading only the stuff that i really need for my game (say parsing from an .ase "ascii" file and loading it into my own custom file format).
I didn''t find something similar on the net so far... but i will have another look and see... if anyone else can help me in some other way please do.. Thanks
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