Original post by Voodoo4
We have just get used to it that''s why to most of us it seems totally natural.But if you consider this more clearly you can see for example how naive is a numeric health indicator.You count your health as you count your money.And the most weird of all the hero is acting the same at 1% as he would act in 100%!!.
Yes, you''re right about this one. It isn''t very realistic that one can go on as if nothing had happened with a health on 1%.
A somewhat old gam called Biofoge (Alone in The Dark style game) actually made your character limb when he was hurt. And when the Health was really low he almost crawled along. As far as I recall there where no health meter either. You could only try to gauge the health from how the main characters looked.
Although this worked well in Bioforge, there are some problems with this approach. For example, once you''re character has been hurt it would be very hard to restore his health again. Because he would perform much worse in the next battle the first damage could easily just lead to a evil circle where the character just kept getting worse and worse.
This would might be more realistic, but probaly not as fun. It might even cause the player to just reload the game every time he got hurt and thus destroying the whole idea of the system.