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Want screenshots from my RTS Game? here?


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#21 bogdanontanu   Members   -  Reputation: 122

Posted 07 June 2000 - 01:59 PM

Thanks all

I know terrain sucks...

but its just because my (our team.. but i like the word my) artist designer (its Adina a girl) has done almost only units animations and trailler movies ....she will go to terrain...hope pretty soon...

See ya then...

Bogdan

PS. CyberBen nice to see u again....i am thinking to that exchange terrain smooth vs pathfinding..... hmmm let me see some of ur terrain....



Sponsor:

#22 Andreas Jonsson   Moderators   -  Reputation: 3293

Posted 08 June 2000 - 01:26 AM

Your game looks fine.

The post however, don''t belong in the DirectX/OpenGL thread, so I''m moving it to the Your announcements

- WitchLord

#23 jtecin   Members   -  Reputation: 122

Posted 08 June 2000 - 04:57 PM

I was wondering. . .did Starcraft have anything to do with this game? The basic look is almost exactly the same, just different sprites or whatever for the ships. Also, I bring this up because in your first screenshot it says "Terran Siege Tank", a unit in Starcraft. Oh, and the life bars as well as shadows look very similar. I''m not accusing you of anything, but was Starcraft at all involved in your making of this game? Did you use part of the engine or anything?

#24 neonstar   Members   -  Reputation: 122

Posted 09 June 2000 - 05:52 AM

well i doubt Blizzard wrote starcraft in pure ASM, so my guess is that he didn''t use parts of their engine? i know that may sound crazy, but it''s the truth...

;-)

david

#25 Bleakcabal   Members   -  Reputation: 122

Posted 09 June 2000 - 06:07 AM

Well... in ASM... midly impressive...
You could have done better ! Take myself for exemple, I have written a PONG clone in DirectDraw ! Beat that for complexity !



#26 ColdFusionEntertainment   Members   -  Reputation: 122

Posted 13 June 2000 - 05:29 AM

whats the specs on your game? resolution and bits/pixel

also are you using any 3d hardware acceleration?


Sincerely,
Scott

p.s. nice looking game so far...nice on the fog''o''war

#27 Tiso   Members   -  Reputation: 122

Posted 13 June 2000 - 09:41 AM

I''m jealous! Your game looks awesome!

............
Guardian Angel Interactive

#28 Magic Card   Members   -  Reputation: 122

Posted 13 June 2000 - 10:38 AM

Yeah, that's pretty cool. But isn't Terran Siege Tank from StarCraft? Also, I suggest you check this out. This is from MY RTS:



Well? What do you think?


Top quality games don't kick ass as well as these.

http://danavision.homestead.com

Prepare to be blown away!
-------------------------

Magic Card

Edited by - Magic Card on June 13, 2000 5:42:02 PM

#29 iridia   Members   -  Reputation: 122

Posted 15 June 2000 - 01:26 PM

Seems like you should spend more time in photoshop making the graphics and less time wasting time by using asm... :-)

#30 Zonbie   Members   -  Reputation: 122

Posted 20 June 2000 - 02:06 PM

Hey!
That's pretty damned funky
I am impressed...but I wonder what type of RTS is it going to be? (Action or Management concentrated gameplay for example) Somebody has already made a reference to starcraft...I hope this doesn't bug you, but the screenshot with the menu did remind me of StarCraft because of the menu colour scheme. Was StarCraft a major part of inspiration? Curious

Keep at it!


www.stephen-hawes.co.uk

Edited by - Zonbie on June 20, 2000 9:12:04 PM

#31 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Posted 20 June 2000 - 09:19 PM

bogdanontanu,

What software is your artist doing the 3D modelling using? 3DSMax?
Those ships look kind of organic, like Max can do.

And you got a lot of Starcraft similarities in there. The control
panel on the bottom of the screen with the minimap on the left and
the buttons on the right, the circle underneath selected units, the
segmented health bars, etc..





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