Direct Audio: How can I share listner position
I have following question. If I have class "Sound" I need to store it''s own IDirectMusicSegment8 and IDirectMusicAudioPath8. Then I need to get IDirectSound3DBuffer8 and IDirectSound3DListener8 from my audiopath to control orientation. I move the lisner position one time per frame and it should be the same for all my sounds. How can I use IDirectSound3DBuffer8 for every sound (to move it) and share one IDirectSound3DListener8 for all my sounds.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement